rpd:combat_mechanics
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| rpd:combat_mechanics [2025/12/24 11:55] – Add new wiki pages to address red links: control_effects, combat_mechanics, bossmobs, damage_over_time, strategies mike | rpd:combat_mechanics [2025/12/24 11:58] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combat Mechanics ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | ==== Core Combat System ==== | ||
| + | Combat in Remixed Dungeon is turn-based. Each character has 100 " | ||
| + | |||
| + | ==== Attacking ==== | ||
| + | * Attacking consists of two checks: **Accuracy** vs **Evasion** (to determine hit), followed by **Damage** vs **Armor** (to determine damage) | ||
| + | * If armor negates all damage, the hit is considered " | ||
| + | * Weapons have accuracy and damage bonuses, while armor has a defense value | ||
| + | |||
| + | ==== Accuracy and Evasion ==== | ||
| + | * **Accuracy** determines the chance to land a hit | ||
| + | * **Evasion** determines the chance to avoid being hit | ||
| + | * Level difference affects accuracy (higher level attackers have better accuracy, lower level have better evasion) | ||
| + | |||
| + | ==== Damage and Defense ==== | ||
| + | * Damage is reduced by armor. The formula is: damage = damage - random(0, armor) | ||
| + | * This means higher armor values provide better protection, but even high armor doesn' | ||
| + | |||
| + | ==== Special Combat Effects ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
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| + | ==== Ranged Combat ==== | ||
| + | * Ranged weapons can attack from multiple tiles away | ||
| + | * Thrown weapons like darts and shurikens have limited quantity | ||
| + | * Bows and crossbows require corresponding ammunition | ||
| + | |||
| + | ==== Melee Combat ==== | ||
| + | * Requires being adjacent to the target | ||
| + | * Most weapons and spells affect melee combat | ||
| + | * **[[rpd: | ||
| + | |||
| + | ==== Combat Tactics ==== | ||
| + | * Always try to fight one enemy at a time | ||
| + | * Use terrain to your advantage (doorways, choke points) | ||
| + | * Maintain distance when facing multiple enemies | ||
| + | * Be aware of environmental hazards during combat | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd mechanics combat }} | ||
