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rpd:control_effects [2025/12/24 11:55] – Add new wiki pages to address red links: control_effects, combat_mechanics, bossmobs, damage_over_time, strategies mikerpd:control_effects [2025/12/24 11:58] (current) – external edit 127.0.0.1
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 +====== Control Effects ======
  
 +{{ rpd:images:charm_buff.png|Control Effect }}
 +
 +Control effects are status effects or spells that limit the actions of a character (either ally or enemy) in some way. Common control effects include charm, root, stun, fear, and paralysis.
 +
 +==== Types of Control Effects ====
 +  * **[[rpd:charm_buff|Charm]]** - Makes an enemy fight for you temporarily
 +  * **[[rpd:roots_buff|Root]]** - Prevents movement for a number of turns
 +  * **[[rpd:stun_buff|Stun]]** - Prevents all actions for a number of turns
 +  * **[[rpd:fear_buff|Fear]]** - Makes an enemy flee from combat
 +  * **[[rpd:paralysis_buff|Paralysis]]** - Prevents all actions but not necessarily for a fixed duration
 +  * **[[rpd:vertigo_buff|Vertigo]]** - Causes disorientation, making targets attack randomly
 +  * **[[rpd:amok_buff|Amok]]** - Makes enemies attack randomly
 +
 +==== Countering Control Effects ====
 +  * **[[rpd:potion_of_purity_item|Potion of Purity]]** can remove many control effects
 +  * Some rings and armor provide resistance to various control effects
 +  * Some control effects have a chance to break naturally when the affected character takes damage
 +
 +==== Strategy ====
 +Control effects are powerful in combat:
 +  * Use crowd control to manage multiple enemies effectively
 +  * Apply to powerful single enemies to neutralize them temporarily
 +  * Combine with damage-over-time effects for maximum effectiveness
 +  * Be aware of how long each control effect lasts
 +
 +==== See Also ====
 +  * [[rpd:buffs|Buffs]]
 +  * [[rpd:debuffs|Debuffs]]
 +  * [[rpd:spells|Spells]]
 +  * [[rpd:scrolls|Scrolls]]
 +
 +{{tag> rpd mechanics buffs debuffs }}
rpd/control_effects.txt · Last modified: by 127.0.0.1