rpd:control_effects
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| rpd:control_effects [2025/12/24 11:55] – Add new wiki pages to address red links: control_effects, combat_mechanics, bossmobs, damage_over_time, strategies mike | rpd:control_effects [2025/12/24 11:58] (current) – external edit 127.0.0.1 | ||
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| + | ====== Control Effects ====== | ||
| + | {{ rpd: | ||
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| + | Control effects are status effects or spells that limit the actions of a character (either ally or enemy) in some way. Common control effects include charm, root, stun, fear, and paralysis. | ||
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| + | ==== Types of Control Effects ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
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| + | ==== Countering Control Effects ==== | ||
| + | * **[[rpd: | ||
| + | * Some rings and armor provide resistance to various control effects | ||
| + | * Some control effects have a chance to break naturally when the affected character takes damage | ||
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| + | ==== Strategy ==== | ||
| + | Control effects are powerful in combat: | ||
| + | * Use crowd control to manage multiple enemies effectively | ||
| + | * Apply to powerful single enemies to neutralize them temporarily | ||
| + | * Combine with damage-over-time effects for maximum effectiveness | ||
| + | * Be aware of how long each control effect lasts | ||
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| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd mechanics buffs debuffs }} | ||
