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rpd:damage_over_time [2025/12/24 11:55] – Add new wiki pages to address red links: control_effects, combat_mechanics, bossmobs, damage_over_time, strategies mikerpd:damage_over_time [2025/12/24 11:58] (current) – external edit 127.0.0.1
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 +====== Damage Over Time ======
  
 +{{ rpd:images:burning_buff.png|Damage Over Time}}
 +
 +Damage over time (DoT) refers to effects that cause damage periodically for a set number of turns, without requiring an active action from the source of the damage.
 +
 +==== Types of Damage Over Time Effects ====
 +  * **[[rpd:burning_buff|Burning]]** - Fire damage that also destroys items
 +  * **[[rpd:poison_buff|Poison]]** - Damage based on percentage of current HP
 +  * **[[rpd:bleeding_buff|Bleeding]]** - Fixed damage per turn
 +  * **[[rpd:corruption|Corruption]]** - Gradually turns the target into an enemy
 +  * **[[rpd:drowsy_buff|Drowsy]]** - Eventually causes sleep effect
 +
 +==== Sources of Damage Over Time ====
 +  * **Attacks**: Some enemies have attacks that apply DoT effects
 +  * **Traps**: Fire traps, poison traps, and other environmental hazards
 +  * **Weapons**: Weapons with specific enchantments (like Fire, Poison, etc.)
 +  * **Spells**: Certain spells like Ignite or Corrupt
 +  * **Items**: Some items may apply DoT when equipped or used
 +
 +==== Countering Damage Over Time ====
 +  * **[[rpd:potion_of_purity_item|Potion of Purity]]** - Removes most DoT effects
 +  * **[[rpd:chalice_of_blood_item|Chalice of Blood]]** - For bleeding effects
 +  * **[[rpd:ring_of_elements|Ring of Elements]]** - Provides resistance to various DoT effects
 +  * **[[rpd:resistance_buff|Resistances]]** - Natural resistances can reduce or prevent DoT effects
 +
 +==== Strategic Uses ====
 +  * Apply DoT to enemies before other attacks to increase overall damage
 +  * Combine DoT with other effects (like roots) to maximize damage while the enemy can't escape
 +  * Use DoT on groups of enemies to affect multiple targets simultaneously
 +  * Consider DoT when deciding whether to engage in combat
 +
 +==== See Also ====
 +  * [[rpd:buffs|Buffs]]
 +  * [[rpd:debuffs|Debuffs]]
 +  * [[rpd:mechanics|Game Mechanics]]
 +
 +{{tag> rpd mechanics combat }}