====== Game Mechanics ====== {{ rpd:images:scroll_of_identify_item.png|Scroll of Identify}} This page covers the core game mechanics in Remixed Dungeon. ==== Core Mechanics ==== * [[en:rpd:combat|Combat]] - How fighting works * [[en:rpd:level_up|Level Up]] - Experience and leveling * [[en:rpd:hunger|Hunger]] - Hunger system * [[en:rpd:inventory|Inventory]] - Managing items * [[en:rpd:strength|Strength]] - Stat system ==== Advanced Mechanics ==== * [[en:rpd:enchantments|Enchantments]] - Item enchantments * [[en:rpd:glyphs|Glyphs]] - Armor glyphs * [[en:rpd:artifacts|Artifacts]] - Special items * [[en:rpd:alchemy|Alchemy]] - Potion making * [[en:rpd:spells|Spells]] - Spell system ==== Environment ==== * [[en:rpd:mobs|Monsters]] - Enemy types * [[en:rpd:traps|Traps]] - Environmental hazards * [[en:rpd:level_objects|Level Objects]] - Interactive objects * [[en:rpd:seeds|Seeds]] - Plantable items ==== Strategy ==== * [[en:rpd:shop|Shop]] - Buying and selling * [[en:rpd:boss_fights|Boss Fights]] - Boss strategies * [[en:rpd:class_strategies|Class Strategies]] - Playing by class {{tag> rpd mechanics game_systems}}