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en:rpd:armor [2026/01/01 23:18] – Update armor.txt with comprehensive content about Armor equipment mikeen:rpd:armor [2026/01/01 23:21] (current) – external edit 127.0.0.1
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 +====== Armor ======
  
 +{{ rpd:images:armor_cloth.png|Cloth Armor }}
 +
 +**Armor** is a type of equipment that provides protection to the [[en:rpd:hero|hero]] in Remixed Pixel Dungeon. Armor reduces the amount of damage the hero receives from enemy attacks and environmental hazards.
 +
 +==== Basic Stats ====
 +  * **[[en:rpd:armor_class|Armor Class]] (AC):** Reduces incoming physical damage
 +  * **[[en:rpd:strength|Strength Required:]]** Minimum strength needed to wear without penalties
 +  * **[[en:rpd:armor|Defense Rate:]]** How much damage is reduced from attacks
 +  * **[[en:rpd:upgrading|Level:]]** Quality level that affects stats (from -1 to +15)
 +
 +==== Armor Types ====
 +There are several classes of armor, each with different stats and appearances:
 +
 +  * [[en:rpd:cloth_armor_item|Cloth Armor]] - The basic starting armor with no strength requirement
 +  * [[en:rpd:leather_armor_item|Leather Armor]] - Light armor with moderate protection
 +  * [[en:rpd:mail_armor_item|Mail Armor]] - Balanced armor with good protection
 +  * [[en:rpd:scale_armor_item|Scale Armor]] - Heavy armor with high protection
 +  * [[en:rpd:plate_armor_item|Plate Armor]] - The heaviest armor with maximum protection
 +  * [[en:rpd:robe_item|Robe]] - Magic-focused armor for spellcasters
 +  * [[en:rpd:class_armor_item|Class Armor]] - Special armor unique to each hero class
 +  * Various other [[en:rpd:armor_item|armor]] pieces with special properties
 +
 +==== Armor Mechanics ====
 +How armor functions in gameplay:
 +
 +  * **[[en:rpd:armor_class|Defense Rate]]** - Higher values reduce more damage from physical attacks
 +  * **[[en:rpd:strength|Strength Requirement]]** - Wearing armor with insufficient strength causes penalties
 +  * **[[en:rpd:armor_penalty|Encumbrance]]** - Heavy armor may reduce accuracy and evasion
 +  * **[[en:rpd:upgrading|Upgrading]]** - Armor can be enhanced with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] to improve stats
 +  * **[[en:rpd:enchantments|Enchantments]]** - Special properties that can be applied to armor
 +  * **[[en:rpd:glyphs|Glyphs]]** - Special inscriptions that provide passive bonuses
 +
 +==== Armor Classes ====
 +Armor follows a tier system based on strength requirement:
 +
 +  * **Cloth** - 1 strength required (base armor class: 1)
 +  * **Leather** - 6 strength required (base armor class: 3)
 +  * **Mail** - 11 strength required (base armor class: 5)
 +  * **Scale** - 16 strength required (base armor class: 7)
 +  * **Plate** - 21 strength required (base armor class: 9)
 +
 +==== Armor Affixes ====
 +Armor can have various special properties:
 +
 +  * **[[en:rpd:enchantments|Enchantments]]** - Positive or negative enchantments that provide various effects
 +  * **[[en:rpd:glyphs|Glyphs]]** - Inscriptions that add special abilities or resistances
 +
 +==== Acquisition ====
 +Armor can be found in various ways:
 +
 +  * [[en:rpd:shop|Shops]] in the dungeon levels
 +  * [[en:rpd:treasure|Treasure chests]] throughout the dungeon
 +  * [[en:rpd:enemy_drops|Dropped by enemies]] (especially bosses)
 +  * [[en:rpd:alchemy|Alchemy]] recipes
 +  * [[en:rpd:quest_rewards|Quest rewards]]
 +
 +==== Special Armor Types ====
 +Some unique armor pieces with special properties:
 +
 +  * **[[en:rpd:class_armor_item|Class Armor]]** - Special armor for each hero class with unique abilities
 +  * **[[en:rpd:artifacts|Artifact Armor]]** - Powerful armor with special properties
 +  * **[[en:rpd:chaos_armor_item|Chaos Armor]]** - Randomly enchanted armor with variable properties
 +  * **[[en:rpd:necromancer_robe_item|Necromancer Robe]]** - Special armor for the Necromancer class
 +
 +==== Armor Maintenance ====
 +Tips for managing armor effectively:
 +
 +  * Always wear the best armor you can use without penalties
 +  * Use [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] to improve stats
 +  * Add beneficial [[en:rpd:enchantments|enchantments]] to tailor to your playstyle
 +  * Consider [[en:rpd:glyphs|glyphs]] for additional protection or utility
 +  * Balance protection with mobility to avoid encumbrance penalties
 +
 +==== Advanced Concepts ====
 +More complex armor interactions:
 +
 +  * **[[en:rpd:armor_upgrades_mechanic|Upgrade Mechanics]]** - How upgrading affects armor stats
 +  * **[[en:rpd:enchantments|Enchantment Mechanics]]** - How enchantments work with armor
 +  * **[[en:rpd:glyphs|Glyph Mechanics]]** - How glyphs affect armor properties
 +  * **[[en:rpd:armor_synergy|Armor Synergy]]** - How armor interacts with other equipment
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java|Armor.java]] - Base armor class implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/ClassArmor.java|ClassArmor.java]] - Special class armor implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.Glyph.java|Armor.Glyph.java]] - Glyph system for armor
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/enchantments/Enchantment.java|Enchantment.java]] - Armor enchantment system
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1582-L1609|Armor Strings]] - String resources for armor names and descriptions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/armor.json|armor.json]] - Sprite configuration for armor types
 +
 +==== See Also ====
 +  * [[en:rpd:armor_class|Armor Class]] - Detailed mechanics of how armor class works
 +  * [[en:rpd:armor_upgrades_mechanic|Armor Upgrades]] - How to upgrade armor
 +  * [[en:rpd:enchantments|Enchantments]] - Special armor properties
 +  * [[en:rpd:glyphs|Glyphs]] - Inscriptions for armor
 +  * [[en:rpd:equipment|Equipment]] - Other types of hero equipment
 +  * [[en:rpd:weapon|Weapons]] - Offensive equipment
 +  * [[en:rpd:accessories|Accessories]] - Special items with unique properties
 +  * [[en:rpd:combat_mechanics|Combat]] - General combat mechanics
 +
 +{{tag> rpd armor equipment protection}}
en/rpd/armor.txt · Last modified: by 127.0.0.1