en:rpd:armor
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| en:rpd:armor [2026/01/01 23:18] – Update armor.txt with comprehensive content about Armor equipment mike | en:rpd:armor [2026/01/01 23:21] (current) – external edit 127.0.0.1 | ||
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| + | ====== Armor ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Armor** is a type of equipment that provides protection to the [[en: | ||
| + | |||
| + | ==== Basic Stats ==== | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Armor Types ==== | ||
| + | There are several classes of armor, each with different stats and appearances: | ||
| + | |||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Various other [[en: | ||
| + | |||
| + | ==== Armor Mechanics ==== | ||
| + | How armor functions in gameplay: | ||
| + | |||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Armor Classes ==== | ||
| + | Armor follows a tier system based on strength requirement: | ||
| + | |||
| + | * **Cloth** - 1 strength required (base armor class: 1) | ||
| + | * **Leather** - 6 strength required (base armor class: 3) | ||
| + | * **Mail** - 11 strength required (base armor class: 5) | ||
| + | * **Scale** - 16 strength required (base armor class: 7) | ||
| + | * **Plate** - 21 strength required (base armor class: 9) | ||
| + | |||
| + | ==== Armor Affixes ==== | ||
| + | Armor can have various special properties: | ||
| + | |||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Acquisition ==== | ||
| + | Armor can be found in various ways: | ||
| + | |||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Special Armor Types ==== | ||
| + | Some unique armor pieces with special properties: | ||
| + | |||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Armor Maintenance ==== | ||
| + | Tips for managing armor effectively: | ||
| + | |||
| + | * Always wear the best armor you can use without penalties | ||
| + | * Use [[en: | ||
| + | * Add beneficial [[en: | ||
| + | * Consider [[en: | ||
| + | * Balance protection with mobility to avoid encumbrance penalties | ||
| + | |||
| + | ==== Advanced Concepts ==== | ||
| + | More complex armor interactions: | ||
| + | |||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd armor equipment protection}} | ||
