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en:rpd:armor_tiers [2026/01/01 19:45] – namespace move Mikeen:rpd:armor_tiers [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Armor Tiers ======
  
 +Armor tiers represent the different levels of armor available in Remixed Dungeon.
 +
 +==== Description ====
 +Armors in Remixed Dungeon are organized into five tiers, with each higher tier offering better protection but also greater weight and strength requirements. Each tier represents a different balance between protection and practicality.
 +
 +==== Armor Tiers ====
 +  * **Tier 1** - [[en:rpd:cloth_armor_item|Cloth Armor]]
 +    * Lightest armor with minimal protection
 +    * No strength requirement
 +    * Lowest durability consumption
 +  * **Tier 2** - [[en:rpd:leather_armor_item|Leather Armor]]
 +    * Basic protection with balanced weight
 +    * Minimal strength requirement
 +    * Good for early game progression
 +  * **Tier 3** - [[en:rpd:mail_armor_item|Mail Armor]]
 +    * Moderate protection and weight
 +    * Moderate strength requirement
 +    * Good all-around armor for mid game
 +  * **Tier 4** - [[en:rpd:scale_armor_item|Scale Armor]]
 +    * Good protection with higher weight
 +    * Higher strength requirement
 +    * Strong armor for mid to late game
 +  * **Tier 5** - [[en:rpd:plate_armor_item|Plate Armor]]
 +    * Highest protection but very heavy
 +    * Highest strength requirement
 +    * Best protection for those who can handle the weight
 +
 +==== Tier Characteristics ====
 +  * **Protection**: Higher tiers provide more defense rating
 +  * **Weight**: Higher tiers are generally heavier
 +  * **Strength**: Higher tiers require more strength to wear efficiently
 +  * **Durability**: All tiers have similar durability mechanics
 +  * **Enchantability**: All tiers can receive armor glyphs
 +
 +==== Tier Considerations ====
 +  * **Strength Management**: Ensure sufficient strength for the armor tier
 +  * **Weight Impact**: Consider how weight affects movement speed
 +  * **Protection Needs**: Balance protection with other needs
 +  * **Resource Allocation**: Tiers provide different value for upgrading
 +
 +==== Code References ====
 +  * Armor Tiers System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java|Armor.java]] - How armor tiers are defined
 +  * Tier Implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java#L15-L30|Tier definition code]] - How each tier is specified
 +  * Item System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java|Item.java]] - General item mechanics
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All armor-related text
 +
 +==== See Also ====
 +  * [[en:rpd:armor_item|Armor]]
 +  * [[en:rpd:armor_glyphs|Armor Glyphs]]
 +  * [[en:rpd:equipment|Equipment]]
 +  * [[en:rpd:strength|Strength]]
 +
 +{{tag> rpd items armor tiers }}