en:rpd:armor_upgrades_mechanic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| en:rpd:armor_upgrades_mechanic [2026/04/12 00:41] – Fix wiki page accuracy issues and add missing armor upgrades documentation Qwen Assistant | en:rpd:armor_upgrades_mechanic [2026/04/12 00:44] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{ rpd: | ||
| + | |||
| + | ====== Armor Upgrades ====== | ||
| + | |||
| + | Armor upgrades in Remixed Dungeon enhance defensive capabilities through various mechanisms. | ||
| + | |||
| + | ==== Upgrade Methods ==== | ||
| + | |||
| + | ===== Scroll of Upgrade ===== | ||
| + | The [[en: | ||
| + | * Increase the armor' | ||
| + | * Remove curses from the armor | ||
| + | * Potentially add or remove a glyph (random chance when armor has no glyph) | ||
| + | * Increase defense rating: DR = tier × 2 + level × tier (+ tier if glyphed) | ||
| + | |||
| + | **Important: | ||
| + | |||
| + | ===== Armor Kit ===== | ||
| + | The [[en: | ||
| + | * Transforms regular armor into class-specific armor | ||
| + | * Cannot be upgraded itself (isUpgradable() returns false) | ||
| + | * Is already identified when found | ||
| + | * Is dropped by the [[en: | ||
| + | * When used, prompts the player to select an armor to transform | ||
| + | * Creates a new ClassArmor instance specific to the hero's class | ||
| + | |||
| + | ==== Class Armor System ==== | ||
| + | Class armor is a special type of armor unique to each hero class: | ||
| + | * **Warrior**: | ||
| + | * **Mage**: Robe of the Mage | ||
| + | * **Rogue**: Garb of the Rogue | ||
| + | * **Huntress**: | ||
| + | * **Elf**: Elven Armor | ||
| + | * **Necromancer**: | ||
| + | |||
| + | Class armor provides enhanced defensive capabilities and may have special properties unique to the hero class. | ||
| + | |||
| + | ==== Armor Defense Calculation ==== | ||
| + | The effective defense rating (DR) of armor is calculated as: | ||
| + | * **Base DR**: tier × 2 | ||
| + | * **Per Level**: +tier per upgrade level | ||
| + | * **With Glyph**: +tier additional DR | ||
| + | * **Formula**: | ||
| + | |||
| + | For example, a tier 3 armor at +2 with a glyph has: DR = 3×2 + 2×3 + 3 = 15 | ||
| + | |||
| + | ==== Glyph Interactions ==== | ||
| + | Armor can have glyphs (special enchantments) that: | ||
| + | * Provide additional defensive effects | ||
| + | * May be lost during upgrade if Random.Int(level()) > 0 | ||
| + | * Are guaranteed to stay if the armor is being inscribed during upgrade | ||
| + | * Add +tier to the armor' | ||
| + | |||
| + | ==== Strength Requirements ==== | ||
| + | Armor has strength requirements based on tier: | ||
| + | * **Formula**: | ||
| + | * **Examples**: | ||
| + | * Wearing armor without sufficient STR imposes penalties | ||
| + | |||
| + | ==== Identification Mechanics ==== | ||
| + | * New armor starts unidentified | ||
| + | * Requires 10 hits taken while wearing to identify | ||
| + | * Once identified, shows the armor' | ||
| + | * Badges are awarded when item level is acquired | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use Scroll of Upgrade on high-tier armor for maximum DR increase | ||
| + | * Be aware that glyphs may be lost during upgrades | ||
| + | * Save Armor Kit for the best armor you can find | ||
| + | * Consider strength requirements when planning armor upgrades | ||
| + | * Class armor is generally superior to regular armor of the same tier | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * Armor Base Class: [[https:// | ||
| + | * Armor Upgrade Logic: [[https:// | ||
| + | * Armor Kit: [[https:// | ||
| + | * Class Armor: [[https:// | ||
| + | * Armor Glyphs: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items armor upgrades mechanics }} | ||
en/rpd/armor_upgrades_mechanic.txt · Last modified: by 127.0.0.1
