en:rpd:beehive_mob
Differences
This shows you the differences between two versions of the page.
| en:rpd:beehive_mob [2026/01/02 12:52] – Rename beehive.txt to beehive_mob.txt to follow naming convention mike | en:rpd:beehive_mob [2026/01/02 12:54] (current) – external edit 127.0.0.1 | ||
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| + | ====== Beehive ====== | ||
| + | |||
| + | {{ rpd: | ||
| + | |||
| + | ==== Description ==== | ||
| + | A beehive is a structure that houses a colony of bees. When damaged or destroyed, it spawns multiple bees that will attack the hero. Beehives are immobile structures that can be found in various dungeon levels. | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **HP**: 64 | ||
| + | * **Level**: 1 (Max: 1) | ||
| + | * **Defense Skill**: 1 | ||
| + | * **Attack Skill**: 0 | ||
| + | * **Damage**: 0-0 | ||
| + | * **Armor**: 0 | ||
| + | * **Speed**: 0 (immovable) | ||
| + | * **View Distance**: 4 tiles | ||
| + | * **AI State**: Passive (does not actively seek targets) | ||
| + | * **Movement Type**: Normal (but immovable) | ||
| + | * **Can be Pet**: No | ||
| + | * **Flying**: No | ||
| + | * **Friendly**: | ||
| + | * **Movable**: | ||
| + | * **Exp Given**: 5 | ||
| + | * **Loot Chance**: 0% | ||
| + | * **Attack Delay**: 1 | ||
| + | |||
| + | ==== Abilities ==== | ||
| + | * **Bee Spawning**: When damaged, spawns 1 bee at a time (from 3-8 total possible bees) | ||
| + | * **Final Swarm**: When destroyed, releases remaining bees (if any) - up to 3-8 total bees possible | ||
| + | * **Immobilization**: | ||
| + | * **Bee Limit**: Starts with 3-8 total bees that can be spawned (randomly determined at creation) | ||
| + | |||
| + | ==== Behavior ==== | ||
| + | * **AI State**: Passive (does not actively seek targets) | ||
| + | * **Can be a pet**: No | ||
| + | * **Flying**: No | ||
| + | * **Movable**: | ||
| + | * **Special Behavior**: When damaged or destroyed, activates BeeSpawner script to generate bees | ||
| + | * **Bee Generation**: | ||
| + | * **Spawn Limit**: Once the predetermined number of bees is spawned, no more bees are generated | ||
| + | * **Cell Selection**: | ||
| + | |||
| + | ==== Drops ==== | ||
| + | * Beehives have a 0% chance to drop items | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Beehives are not threatening by themselves, but approaching one can trigger bee spawns | ||
| + | * If you need to fight near a beehive, consider taking it out quickly to prevent multiple bees from spawning | ||
| + | * Be careful when using area-of-effect attacks near beehives, as they can trigger multiple bee spawns | ||
| + | * The final swarm when the hive is destroyed can overwhelm unprepared heroes | ||
| + | * Beehives only spawn a predetermined number (3-8) of bees, so they' | ||
| + | * Each time the beehive is damaged, it spawns 1 bee (if any remaining bees to spawn) | ||
| + | * When destroyed, any remaining bees (if any) are released all at once | ||
| + | * Bee spawning uses the emptyCellNextTo() method, so bees appear in adjacent empty cells | ||
| + | * Bees are set to " | ||
| + | |||
| + | ==== Source Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Data Sources ==== | ||
| + | * JSON Configuration: | ||
| + | * Sprite Configuration: | ||
| + | * Lua Script: RemixedDungeon/ | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag>: | ||
