en:rpd:blindness_buff
Differences
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| + | ====== Blindness ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Blindness** is a status effect in Remixed Dungeon that impairs the affected character' | ||
| + | |||
| + | ==== Description ==== | ||
| + | Completely blinded, only the sounds around can be heard. The affected character experiences significant penalties to vision, accuracy, and defense. | ||
| + | |||
| + | ==== Effects ==== | ||
| + | * **Reduced Vision**: Affected characters have limited sight range (character needs to be adjacent to hear sounds) | ||
| + | * **Accuracy Penalty**: Reduced accuracy when attacking | ||
| + | * **Defense Penalty**: Reduced defense against attacks | ||
| + | * **Navigation**: | ||
| + | * **Detection**: | ||
| + | * **Duration**: | ||
| + | |||
| + | ==== Causes ==== | ||
| + | Blindness can be inflicted by: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Special abilities of certain mobs | ||
| + | * Environmental effects or cursed items | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * [[en: | ||
| + | * Potions and items that cure status effects may remove blindness | ||
| + | * Some creatures may be immune to blindness effects (e.g., IceGuardian, | ||
| + | * [[en: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Java Class: [[https:// | ||
| + | * Entity Kind: getEntityKind() returns " | ||
| + | * Mechanics: attachTo and detach methods call target.observe() to update the field of view | ||
| + | * String Resources: | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * Immunities: IceGuardian, | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd status_effects buffs }} | ||
