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en:rpd:champions_mechanic [2026/01/01 20:02] – Add new champions_mechanic.txt page to document champion enemies with enhanced abilities mikeen:rpd:champions_mechanic [2026/01/01 20:03] (current) – external edit 127.0.0.1
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 +====== Champions Mechanic ======
  
 +**Champions** are special enhanced versions of regular mobs that appear in the later levels of Remixed Dungeon with improved stats and abilities.
 +
 +==== Description ====
 +Champions are elite variants of regular enemies that have enhanced stats and unique properties. They are more difficult to defeat than regular enemies but provide greater challenge and rewards.
 +
 +==== Types of Champions ====
 +There are several types of champions distinguished by their properties:
 +
 +  * **Fire Champion**: Immune to [[en:rpd:fire|fire]] and [[en:rpd:burning_buff|burning]], resists damage from fire-based sources
 +  * **Frost Champion**: Immune to cold effects and freezing, resists cold-based damage
 +  * **Shock Champion**: Immune to electricity and paralysis, resists shock-based damage
 +  * **Blast Champion**: Immune to knockback effects and stunning, resistant to explosion damage
 +  * **Displace Champion**: Has a chance to blink away when attacked
 +  * **Ward Champion**: Gains temporary armor when attacked
 +  * **Soul Champion**: Heals when it takes damage
 +  * **Bewitch Champion**: Can charm enemies and turn them to its side
 +  * **Snake Champion**: Has higher evasion and accuracy
 +
 +==== Properties ====
 +  * **Enhanced Stats**: Generally have higher HP, damage, accuracy, and evasion than regular variants
 +  * **Immunities**: Each type has specific immunities based on their nature
 +  * **Resistances**: Enhanced resistance to effects matching their type
 +  * **Increased Difficulty**: Appear only in deeper levels of the dungeon
 +  * **Visual Markers**: Often have distinctive visual indicators to identify them as champions
 +
 +==== Mechanics ====
 +  * Champions appear more frequently as the player progresses deeper into the dungeon
 +  * Each champion type has specific resistances and immunities that make them harder to defeat with certain tactics
 +  * Champions may have special abilities that activate under certain conditions
 +  * They provide more experience and better loot than regular mobs of the same type
 +
 +==== Tactics ====
 +  * **Fire Champions**: Use non-fire damage sources, avoid fire traps or spells
 +  * **Frost Champions**: Use frost-based attacks sparingly, focus on other damage types
 +  * **Shock Champions**: Avoid electrical attacks as they may be resisted
 +  * **Displace Champions**: Expect them to move unpredictably when attacked
 +  * **General**: Use status effects they're not immune to, exploit non-typed damage sources
 +
 +==== Content Verification ====
 +  * Information source: Java classes [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/ChampionEnemy.java|ChampionEnemy.java]] - Champion base class
 +  * Resistant mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java#L178-200|Char.java]] - Resistance and immunity handling
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L600-L620|Champion-related strings]]
 +
 +==== See Also ====
 +  * [[en:rpd:mobs|Mob]] - Regular enemies
 +  * [[en:rpd:resistances|Resistances]] - General resistance mechanics
 +  * [[en:rpd:immunities|Immunities]] - General immunity mechanics
 +  * [[en:rpd:fire|Fire]] - Fire-based attacks (use against Fire Champions)
 +  * [[en:rpd:mobs|Enemies]] - General enemy types
 +
 +{{tag> rpd mechanics mobs elite}}
en/rpd/champions_mechanic.txt · Last modified: by 127.0.0.1