en:rpd:chaos_bow_item
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| en:rpd:chaos_bow_item [2026/02/14 08:38] – Update MR namespace and item pages with enhanced code references and technical details Remixed Dungeon Wiki Maintainer | en:rpd:chaos_bow_item [2026/02/14 08:38] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Chaos Bow ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Chaos Bow** is a unique ranged weapon with chaotic properties and self-upgrading mechanics. It is part of the [[en: | ||
| + | |||
| + | ==== Description ==== | ||
| + | The Chaos Bow is a tier-3 ranged weapon that is filled with the power of Chaos. Each arrow it shoots will carry a piece of chaos energy within it. The bow has special mechanics where it can both upgrade and degrade based on combat performance. | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **Tier:** 3 | ||
| + | * **Accuracy: | ||
| + | * **Delay:** 1.0 | ||
| + | * **Damage:** Based on level (dmgFactor function: 1 + level * 0.3) | ||
| + | * **Image File:** items/ | ||
| + | * **Upgradable: | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | * **Self-Upgrading: | ||
| + | * **Charge Threshold: | ||
| + | * **Self-Degrading: | ||
| + | * **Level 6+ Degradation: | ||
| + | * **Chaos Mark:** On missing a target, the bow triggers Chaos Mark at the user's position with intensity: charge + 3*level() | ||
| + | * **Image Selection: | ||
| + | * **Damage Calculation: | ||
| + | |||
| + | ==== Code Mechanics ==== | ||
| + | The ChaosBow extends the Bow class and implements several override methods: | ||
| + | * **ownerDoesDamage()**: | ||
| + | * **ownerTakesDamage()**: | ||
| + | * **dmgFactor()**: | ||
| + | * **onMiss()**: | ||
| + | * **isUpgradable()**: | ||
| + | * **restoreFromBundle()**: | ||
| + | |||
| + | ==== Usage ==== | ||
| + | The Chaos Bow is effective for players who engage in combat regularly, as it requires active use to maintain its effectiveness. Its chaotic properties make it a powerful but demanding weapon. | ||
| + | |||
| + | ==== Classes ==== | ||
| + | While any class can technically use the Chaos Bow, it works best with classes that have strong ranged combat capabilities. | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use frequently to maintain the weapon' | ||
| + | * Be aware of the self-degradation mechanic if you're not using it often | ||
| + | * The Chaos Mark effect on missing can be dangerous, so aim carefully | ||
| + | * The bow's damage increases significantly with each level | ||
| + | * Higher levels require more charges to upgrade (chargeForLevel grows with level^1.5) | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Java Implementation: | ||
| + | * Parent Class: [[https:// | ||
| + | * Chaos Effects: [[https:// | ||
| + | * Item System: [[https:// | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java Class in Remixed Dungeon codebase | ||
| + | * Stats verified: Yes, extracted directly from ChaosBow.java | ||
| + | * Effect descriptions: | ||
| + | * Last updated: Based on ChaosBow.java | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items weapons ranged chaos }} | ||
en/rpd/chaos_bow_item.txt · Last modified: by 127.0.0.1
