en:rpd:combat_mechanics
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| en:rpd:combat_mechanics [2026/01/01 19:45] – namespace move Mike | en:rpd:combat_mechanics [2026/01/01 19:46] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combat ====== | ||
| + | Combat mechanics govern how battles work in Remixed Dungeon. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Combat in Remixed Dungeon is turn-based and involves strategic positioning, | ||
| + | |||
| + | ==== Combat Basics ==== | ||
| + | * **Turn-Based System**: Actions take time, enemies respond to the time consumed | ||
| + | * **Melee Combat**: Attacking adjacent enemies | ||
| + | * **Ranged Combat**: Using weapons or magic at a distance | ||
| + | * **Defensive Actions**: Dodging, blocking, and evading attacks | ||
| + | |||
| + | ==== Combat Stats ==== | ||
| + | * **Attack Skill**: Determines chance to hit in combat | ||
| + | * **Defense Skill**: Determines chance to dodge attacks | ||
| + | * **Damage**: Amount of damage dealt per successful attack | ||
| + | * **Armor**: Reduces damage taken from physical attacks | ||
| + | * **Evasion**: | ||
| + | * **Accuracy**: | ||
| + | |||
| + | ==== Combat Mechanics ==== | ||
| + | * **Hit Chance**: Calculated as Attack Skill / (Attack Skill + Defense Skill) | ||
| + | * **Damage Calculation**: | ||
| + | * **Armor Mitigation**: | ||
| + | * **Critical Hits**: Possible for extra damage under certain conditions | ||
| + | * **Positioning**: | ||
| + | |||
| + | ==== Combat Strategies ==== | ||
| + | * **Corridor Fighting**: Use narrow spaces to fight one enemy at a time | ||
| + | * **Ranged Combat**: Attack from a distance to avoid retaliation | ||
| + | * **Kiting**: Move after attacking to avoid enemy retaliation | ||
| + | * **Environmental Use**: Use traps, fire, and other terrain features to advantage | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Combat System: [[https:// | ||
| + | * Attack Mechanics: [[https:// | ||
| + | * Damage Calculation: | ||
| + | * Hero Combat: [[https:// | ||
| + | * String Resources: [[https:// | ||
| + | |||
| + | ==== Related Mechanics ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics combat }} | ||
