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en:rpd:combo [2026/01/01 19:45] – namespace move Mikeen:rpd:combo [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Combo ======
  
 +{{ rpd:images:combo_sprite.png|Combo Effect }}
 +
 +Combo is a status effect in Remixed Dungeon that tracks consecutive successful hits by the [[en:rpd:gladiator_subclass|Gladiator]] subclass and increases damage.
 +
 +==== Description ====
 +The Combo effect tracks consecutive successful hits by the Gladiator subclass. After 3 successful consecutive hits, each additional hit increases damage by 20% per hit. The combo is broken if a hit misses or if the Gladiator takes damage.
 +
 +==== Mechanics ====
 +  * **Hit Counter:** Tracks the number of consecutive successful hits
 +  * **Activation Threshold:** Damage bonus starts after 3 successful hits (count >= 3)
 +  * **Damage Bonus:** After 3 hits, damage multiplier is (count - 2) / 5f (e.g., 4th hit = 20% more damage, 5th hit = 40% more, etc.)
 +  * **Duration:** Duration is calculated as 1.41f - count / 10f after reaching 3+ hits
 +  * **Reset:** Combo resets after missing a hit or taking damage
 +
 +==== Effect Calculation ====
 +  * Hits 1-2: No damage bonus (returns 0 additional damage)
 +  * Hit 3: First damage bonus hit
 +  * Hit 4+: Damage bonus of (hit number - 2) / 5f
 +    * 4th hit: (4-2)/5 = 0.4 or 40% more damage
 +    * 5th hit: (5-2)/5 = 0.6 or 60% more damage
 +  * The damage bonus is calculated as: damage * (count - 2) / 5f
 +
 +==== Badge Recognition ====
 +  * The Combo effect validates the Mastery Combo badge when reaching 3+ hits
 +  * Achievement: Badges.validateMasteryCombo(count) is called when combo conditions are met
 +
 +==== Strategy ====
 +  * For Gladiators: Maintain as many consecutive hits as possible to maximize damage
 +  * The effect expires automatically with time, so act quickly to build up the combo
 +  * Avoid taking damage or missing attacks when trying to build a high combo
 +  * The combo effect is lost if the Gladiator takes any damage
 +
 +==== Technical Details ====
 +  * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Combo.java|com.watabou.pixeldungeon.actors.buffs.Combo]]
 +  * **Icon:** Uses BuffIndicator.COMBO icon
 +  * **Implementation:** Extends the base Buff class
 +  * **Auto-expiration:** The buff automatically detaches when act() is called
 +
 +==== Content Verification ====
 +  * Information source: Java Class com.watabou.pixeldungeon.actors.buffs.Combo
 +  * Stats verification: Extracted directly from class implementation
 +  * Effect descriptions: Based on in-game mechanics and string resources
 +  * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Combo.java|Combo.java]]
 +
 +==== Related ====
 +  * [[en:rpd:gladiator_subclass|Gladiator]] - The subclass that benefits from this effect
 +  * [[en:rpd:gladiator_armor_item|Gladiator Armor]] - Class armor for the Gladiator subclass
 +  * [[en:rpd:berserker_subclass|Berserker]] - The other Warrior subclass with different mechanics
 +  * [[en:rpd:warrior_class|Warrior]] - Hero class that can unlock Gladiator subclass
 +
 +{{tag> rpd status_effects buffs combat gladiator}}