en:rpd:combo
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| en:rpd:combo [2026/01/01 19:45] – namespace move Mike | en:rpd:combo [2026/01/01 19:46] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combo ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | Combo is a status effect in Remixed Dungeon that tracks consecutive successful hits by the [[en: | ||
| + | |||
| + | ==== Description ==== | ||
| + | The Combo effect tracks consecutive successful hits by the Gladiator subclass. After 3 successful consecutive hits, each additional hit increases damage by 20% per hit. The combo is broken if a hit misses or if the Gladiator takes damage. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Hit Counter:** Tracks the number of consecutive successful hits | ||
| + | * **Activation Threshold: | ||
| + | * **Damage Bonus:** After 3 hits, damage multiplier is (count - 2) / 5f (e.g., 4th hit = 20% more damage, 5th hit = 40% more, etc.) | ||
| + | * **Duration: | ||
| + | * **Reset:** Combo resets after missing a hit or taking damage | ||
| + | |||
| + | ==== Effect Calculation ==== | ||
| + | * Hits 1-2: No damage bonus (returns 0 additional damage) | ||
| + | * Hit 3: First damage bonus hit | ||
| + | * Hit 4+: Damage bonus of (hit number - 2) / 5f | ||
| + | * 4th hit: (4-2)/5 = 0.4 or 40% more damage | ||
| + | * 5th hit: (5-2)/5 = 0.6 or 60% more damage | ||
| + | * The damage bonus is calculated as: damage * (count - 2) / 5f | ||
| + | |||
| + | ==== Badge Recognition ==== | ||
| + | * The Combo effect validates the Mastery Combo badge when reaching 3+ hits | ||
| + | * Achievement: | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * For Gladiators: Maintain as many consecutive hits as possible to maximize damage | ||
| + | * The effect expires automatically with time, so act quickly to build up the combo | ||
| + | * Avoid taking damage or missing attacks when trying to build a high combo | ||
| + | * The combo effect is lost if the Gladiator takes any damage | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * **Java Class:** [[https:// | ||
| + | * **Icon:** Uses BuffIndicator.COMBO icon | ||
| + | * **Implementation: | ||
| + | * **Auto-expiration: | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java Class com.watabou.pixeldungeon.actors.buffs.Combo | ||
| + | * Stats verification: | ||
| + | * Effect descriptions: | ||
| + | * Source code: [[https:// | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd status_effects buffs combat gladiator}} | ||
