en:rpd:combo_buff
Differences
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| en:rpd:combo_buff [2026/01/01 19:45] – namespace move Mike | en:rpd:combo_buff [2026/01/01 19:46] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combo Buff ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | ==== Description ==== | ||
| + | The Combo buff increases damage based on consecutive attacks. This buff rewards players for maintaining attack chains without interruption, | ||
| + | |||
| + | ==== Effects ==== | ||
| + | * Increases damage based on consecutive attacks | ||
| + | * The damage bonus increases with each successful consecutive hit | ||
| + | * The buff may reset if the character takes damage or stops attacking | ||
| + | * Encourages continuous combat engagement for maximum benefit | ||
| + | |||
| + | ==== Duration ==== | ||
| + | * The duration of the Combo buff is tied to maintaining consecutive attacks | ||
| + | * The buff typically resets when not attacking or when taking damage | ||
| + | * The specific mechanics may vary depending on the source of the buff | ||
| + | |||
| + | ==== Sources ==== | ||
| + | * Certain weapons or abilities that reward consecutive attacks | ||
| + | * Subclass abilities for classes that specialize in combo attacks | ||
| + | * Various other game mechanics that reward sustained combat | ||
| + | |||
| + | ==== Code Reference ==== | ||
| + | * Implementation: | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd buffs status_effects combat damage}} | ||
