en:rpd:customizations
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| + | ====== Customizations ====== | ||
| + | Customizations in Remixed Dungeon refer to modifications that change game mechanics, content, or balance. | ||
| + | |||
| + | ==== Overview ==== | ||
| + | Customizations encompass any modifications to the base game that change gameplay mechanics, add new content, or modify existing content. | ||
| + | |||
| + | ==== Types of Customizations ==== | ||
| + | * **New Items** - Custom weapons, armor, potions, scrolls, and artifacts | ||
| + | * **New Mobs** - Custom enemies and NPCs with unique mechanics | ||
| + | * **New Levels** - Custom dungeon areas with different layouts and themes | ||
| + | * **Modified Mechanics** - Changes to combat, hunger, magic affinities, etc. | ||
| + | * **Balance Changes** - Adjustments to stats, effects, or probabilities | ||
| + | * **New Spells** - Custom magical abilities and effects | ||
| + | |||
| + | ==== Implementation Methods ==== | ||
| + | * **JSON Configuration** - Modify game parameters using JSON files | ||
| + | * **Lua Scripts** - Add custom logic and behaviors using Lua | ||
| + | * **Java Code** - Extend functionality with new Java classes | ||
| + | * **Asset Replacement** - Change sprites, sounds, and other resources | ||
| + | |||
| + | ==== Tools for Customization ==== | ||
| + | * JSON configuration files for data-driven changes | ||
| + | * Lua scripting system for custom logic | ||
| + | * Modding APIs and extension points | ||
| + | * Sprite description files for custom animations | ||
| + | |||
| + | ==== Modding Framework ==== | ||
| + | The game includes a modding framework that allows customizations to be packaged and distributed as mods. | ||
| + | |||
| + | ==== Examples ==== | ||
| + | * Custom item implementations | ||
| + | * New mob AI behaviors | ||
| + | * Modified level generation algorithms | ||
| + | * New spell mechanics and effects | ||
| + | * Custom UI elements | ||
| + | |||
| + | {{tag> rpd system customization modding}} | ||
