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en:rpd:customizations [2026/01/01 19:45] – namespace move Mikeen:rpd:customizations [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Customizations ======
  
 +Customizations in Remixed Dungeon refer to modifications that change game mechanics, content, or balance.
 +
 +==== Overview ====
 +Customizations encompass any modifications to the base game that change gameplay mechanics, add new content, or modify existing content.
 +
 +==== Types of Customizations ====
 +  * **New Items** - Custom weapons, armor, potions, scrolls, and artifacts
 +  * **New Mobs** - Custom enemies and NPCs with unique mechanics
 +  * **New Levels** - Custom dungeon areas with different layouts and themes
 +  * **Modified Mechanics** - Changes to combat, hunger, magic affinities, etc.
 +  * **Balance Changes** - Adjustments to stats, effects, or probabilities
 +  * **New Spells** - Custom magical abilities and effects
 +
 +==== Implementation Methods ====
 +  * **JSON Configuration** - Modify game parameters using JSON files
 +  * **Lua Scripts** - Add custom logic and behaviors using Lua
 +  * **Java Code** - Extend functionality with new Java classes
 +  * **Asset Replacement** - Change sprites, sounds, and other resources
 +
 +==== Tools for Customization ====
 +  * JSON configuration files for data-driven changes
 +  * Lua scripting system for custom logic
 +  * Modding APIs and extension points
 +  * Sprite description files for custom animations
 +
 +==== Modding Framework ====
 +The game includes a modding framework that allows customizations to be packaged and distributed as mods.
 +
 +==== Examples ====
 +  * Custom item implementations
 +  * New mob AI behaviors
 +  * Modified level generation algorithms
 +  * New spell mechanics and effects
 +  * Custom UI elements
 +
 +{{tag> rpd system customization modding}}