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en:rpd:dagger_item [2026/01/01 19:45] – namespace move Mikeen:rpd:dagger_item [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Dagger ======
  
 +{{ rpd:images:dagger_item.png|Dagger }}
 +
 +The Dagger is a [[en:rpd:melee_weapon|melee weapon]] in Remixed Dungeon that emphasizes speed and precision over raw damage.
 +
 +==== Description ====
 +A simple iron dagger with a well worn wooden handle. The Dagger is a light, fast weapon that allows for quick attacks. It is ideal for characters who want to make multiple attacks per turn or for those who rely on dexterity over brute force.
 +
 +==== Weapon Properties ====
 +  * **Tier:** 1
 +  * **Accuracy modifier:** 1.2x (compared to 1.0x baseline)
 +  * **Delay modifier:** 1.0x (compared to 1.0x baseline)
 +  * **Damage:** 1-4 (base, increases with upgrades)
 +  * **Required Strength:** 10 (decreases with upgrades)
 +  * **Speed:** Fast attacks compared to other weapon types
 +  * **Accuracy:** Good accuracy
 +  * **Upgrade Potential:** Can be upgraded with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +  * **Enchantments:** Compatible with [[en:rpd:weapon_enchantments|weapon enchantments]]
 +
 +==== Available Daggers ====
 +  * [[en:rpd:dagger_item|Dagger]] - Basic starting dagger weapon (tier 1, 1.2x accuracy, 1.0x delay)
 +  * [[en:rpd:elven_dagger_item|Elven Dagger]] - Faster variant with special properties (tier 1, 1.5x accuracy, 0.7x delay, 9 required strength)
 +
 +==== Mechanics ====
 +  * **Attack Speed:** Daggers have high attack speed enabling multiple attacks in a single turn
 +  * **Surprise Attack:** Particularly effective with [[en:rpd:assassin_subclass|Assassin]] subclass's backstab ability
 +  * **Dual Wielding:** Well-suited for dual wielding strategies
 +
 +==== Strategy ====
 +  * Daggers allow for multiple attacks in a single turn due to their speed
 +  * Effective when combined with stealth or invisibility
 +  * Good for characters with high dexterity or those using the Assassin subclass
 +  * Works well with dual wielding builds
 +  * The high accuracy of daggers improves hit chance
 +
 +==== Obtaining ====
 +  * Daggers can be found throughout the dungeon
 +  * Some may be available in shops, depending on the level
 +  * Sometimes found in [[en:rpd:prison_level|Prison]] level chests
 +
 +==== Content Verification ====
 +  * **Information Source:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Dagger.java|Dagger.java]]
 +  * **Stats Verification:** Extracted directly from Dagger class properties: ``super(1, 1.2f, 1f)`` where 1 is tier, 1.2f is accuracy modifier, 1f is delay modifier
 +  * **Effect Descriptions:** Based on MeleeWeapon base class mechanics and string resources
 +  * **Last Updated:** December 2025
 +  * **Source File:** Dagger.java
 +
 +==== Code References ====
 +  * Base weapon implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]]
 +  * Dagger implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Dagger.java|Dagger.java]]
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1110-L1112|Dagger strings]]
 +
 +==== See Also ====
 +  * [[en:rpd:melee_weapons|Melee Weapons]] - Other close combat weapons
 +  * [[en:rpd:melee_combat|Melee Combat]] - General melee combat mechanics
 +  * [[en:rpd:weapon_item|Weapons]] - All weapon types
 +  * [[en:rpd:assassin_subclass|Assassin]] - Subclass that benefits from daggers
 +  * [[en:rpd:scroll_of_upgrade_item|Scroll of Upgrade]] - Item to upgrade weapons
 +
 +{{tag> rpd weapons melee daggers }}