en:rpd:defence
Differences
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| + | ====== Defense ====== | ||
| + | Defense refers to the mechanics that help the hero avoid or reduce damage in Remixed Dungeon. | ||
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| + | ==== Description ==== | ||
| + | Defense encompasses various mechanics that help protect the hero from taking damage. This includes armor that reduces damage taken, evasion that allows dodging attacks entirely, and other protective mechanics. | ||
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| + | ==== Defense Components ==== | ||
| + | * **Armor Rating**: Direct damage reduction from equipped armor | ||
| + | * [[en: | ||
| + | * **Resistance**: | ||
| + | * **Shielding**: | ||
| + | * **Defensive Buffs**: Temporary effects that enhance defense | ||
| + | |||
| + | ==== Defense Sources ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
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| + | ==== Defense Strategies ==== | ||
| + | * **Balanced Approach**: Balance defense with other character improvements | ||
| + | * **Equipment Selection**: | ||
| + | * **Tactical Positioning**: | ||
| + | * **Resource Management**: | ||
| + | |||
| + | ==== Defense Mechanics ==== | ||
| + | * **Damage Calculation**: | ||
| + | * **Evasion Chance**: How evasion helps avoid attacks entirely | ||
| + | * **Resistance System**: How different types of damage are resisted | ||
| + | * **Absorption**: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Defense System: [[https:// | ||
| + | * Armor Effects: [[https:// | ||
| + | * Evasion System: [[https:// | ||
| + | * Hero Mechanics: [[https:// | ||
| + | * String Resources: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
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| + | {{tag> rpd mechanics defense protection }} | ||
