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en:rpd:dual_wielding [2026/01/01 19:45] – namespace move Mikeen:rpd:dual_wielding [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Dual Wielding ======
  
 +**Dual Wielding** is a combat system in Remixed Pixel Dungeon that allows players to equip weapons in both the main hand and off-hand (left hand) slots.
 +
 +==== Overview ====
 +The game features a left hand slot (Belongings.Slot.LEFT_HAND) that allows players to equip a second weapon for dual wielding, though it's not specifically labeled as "dual wielding" in the game code.
 +
 +==== Mechanics ====
 +  * **Slots**: Uses both the main weapon slot and the left hand slot
 +  * **Combat**: Each equipped weapon can be used in combat, but the game doesn't have a special dual wielding attack system
 +  * **Weapon Requirements**: Generally works with weapons that can be equipped in the left hand slot
 +  * **Strategy**: Increases offensive potential but reduces defensive options
 +
 +==== Equipment Requirements ====
 +To use both weapon slots:
 +  * Weapons that can be equipped in the left hand slot (not all weapons can be)
 +  * Free left hand slot (cannot dual wield if using a shield or two-handed weapon in main hand)
 +  * Sufficient strength to wield both weapons effectively
 +
 +==== Combat Strategy ====
 +Using both weapon slots changes the combat approach:
 +
 +  * **Offense**: Higher potential damage output by having more weapons available
 +  * **Defense**: Reduced defensive capabilities compared to using a shield
 +  * **Versatility**: Ability to switch between different weapon types quickly
 +  * **Tactics**: Allows carrying multiple weapon types for different situations
 +
 +==== Weapon Compatibility ====
 +Not all weapons can be equipped in the left hand slot:
 +  * Many one-handed weapons can be equipped in the left hand slot
 +  * Two-handed weapons like [[en:rpd:war_hammer_item|War Hammer]], [[en:rpd:quarterstaff_item|Quarterstaff]], [[en:rpd:long_sword_item|Long Sword]], [[en:rpd:battle_axe_item|Battle Axe]], [[en:rpd:polearm_item|Polearm]], and [[en:rpd:claymore_item|Claymore]] cannot be used together with another weapon in the left hand
 +  * Bows (KindOfBow) are designed to use the left hand slot
 +  * Wands also use the left hand slot
 +  * The left hand slot is a general secondary equipment slot, not specifically for dual wielding
 +
 +==== Code References ====
 +  * Main Java class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java|Belongings.java]]
 +  * LEFT_HAND slot definition: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java#L173|Belongings.Slot.LEFT_HAND (line 173)]]
 +  * Slot blocking logic: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java#L280|slotBlocked method (line 280)]]
 +  * Equipment blocking: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java#L679|equip method (line 679)]]
 +  * Weapon compatibility: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/KindOfWeapon.java#L35|KindOfWeapon.java (line 35)]]
 +  * Two-handed weapon blocking: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/KindOfWeapon.java#L30|KindOfWeapon.java (line 30)]]
 +  * Specific weapon slot assignments:
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/WarHammer.java#L31|WarHammer.java (line 31)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Quarterstaff.java#L31|Quarterstaff.java (line 31)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Longsword.java#L31|Longsword.java (line 31)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/BattleAxe.java#L31|BattleAxe.java (line 31)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Polearm.java#L28|Polearm.java (line 28)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/KindOfBow.java#L103|KindOfBow.java (line 103)]]
 +    * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L402|Wand.java (line 402)]]
 +  * Combat dual-weapon usage: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L151|HeroSubClass.java (lines 133, 151)]]
 +
 +==== See Also ====
 +  * [[en:rpd:equipment_slots_mechanic|Equipment Slots]]
 +  * [[en:rpd:shields|Shields]]
 +  * [[en:rpd:mechanics|Game Mechanics]]
 +  * [[en:rpd:items|Items]]
 +
 +{{tag> rpd mechanics equipment}}