en:rpd:elementals
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| + | ====== Elementals ====== | ||
| + | **Elementals** are magical creatures representing the fundamental elements of nature: fire, water, air, and earth. Each type has unique properties and abilities related to their element. | ||
| + | |||
| + | ==== List of Elementals ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Properties ==== | ||
| + | Elementals typically share some common characteristics: | ||
| + | * **Elemental Immunities: | ||
| + | * **Vulnerabilities: | ||
| + | * **Magical Nature:** All elementals are magical beings | ||
| + | * **No Carcass:** Most elementals don't leave carcass behind when they die | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | When fighting elementals, consider their resistances and vulnerabilities: | ||
| + | * Fire Elementals: Use ice/cold attacks, avoid fire-based weapons, watch out for healing from burning | ||
| + | * Water Elementals: Use fire attacks, avoid fighting them in water where they heal and move faster | ||
| + | * Air Elementals: They keep distance and use ranged attacks, try to corner them or fight from afar | ||
| + | * Earth Elementals: Resist status effects and physical damage, most resilient of elementals | ||
| + | |||
| + | {{tag> rpd mobs elements }} | ||
