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en:rpd:elf_affinity [2026/01/01 19:45] – namespace move Mikeen:rpd:elf_affinity [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Elf Affinity ======
  
 +The **Elf Affinity** is the primary magic affinity associated with the [[en:rpd:elf_class|Elf]] hero class in Remixed Dungeon. This affinity governs the Elf's natural connection to nature-based spells and abilities.
 +
 +==== Description ====
 +The Elf class has an innate connection to nature and natural magic, making it particularly effective with nature-based spells. This affinity determines which spells the Elf can use most effectively, with reduced mana costs and increased potency.
 +
 +==== Associated Spells ====
 +Spells that fall under the Elf Affinity include:
 +  * [[en:rpd:magic_arrow_spell|Magic Arrow]] - A basic ranged attack spell
 +  * [[en:rpd:hide_in_grass_spell|Hide in Grass]] - A stealth spell for grassy terrain
 +  * [[en:rpd:sprout_spell|Sprout]] - A nature spell that creates useful vegetation
 +  * [[en:rpd:shoot_in_eye_spell|Shoot in Eye]] - An attack spell targeting vision
 +  * [[en:rpd:root_spell|Root]] - A control spell that restricts movement
 +  * Other nature and plant-related spells
 +
 +==== Mechanics ====
 +  * The Elf class has maximum effectiveness with Elf Affinity spells
 +  * Other classes may use Elf Affinity spells but with reduced effectiveness
 +  * Spell effectiveness is tied to the hero's primary magic affinity
 +  * Affinity may affect spell damage, mana costs, and success rates
 +
 +==== Strategy ====
 +  * Elfs should focus on nature-themed spells for maximum effectiveness
 +  * These spells synergize well with the Elf's other abilities and starting attributes
 +  * Understanding spell affinities helps optimize spell selection for each hero class
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] - Contains magicAffinity field and related methods
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L1170|Hero.java#L1170]] - Uses magic affinity to determine if hero has affinity
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/windows/WndHeroSpells.java#L34|WndHeroSpells.java]] - References hero.getHeroClass().getMagicAffinity()
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/SpellHelper.java#L42|SpellHelper.java#L42]] - Maps "Elf" affinity to icon ID 19
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Spell.java#L37|Spell.java#L37]] - Spell class has magicAffinity field
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json|initHeroes.json]] - Defines magic affinity for each hero class
 +  * [[mr:elf_affinity|Elf Affinity - Code References]] - Machine-readable data with more implementation details
 +
 +==== String Resources ====
 +  * No specific strings for "elf_affinity" itself, but relevant spell strings are linked to the affinity system
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - Contains spell name and description strings
 +
 +==== See Also ====
 +  * [[en:rpd:elf_class|Elf Class]]
 +  * [[en:rpd:spell_affinities|Spell Affinities]]
 +  * [[en:rpd:spells|All Spells]]
 +  * [[en:rpd:magic|Magic System]]
 +
 +{{tag> rpd magic affinity elf nature}}