en:rpd:embers_level_object
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| en:rpd:embers_level_object [2026/01/01 20:01] – Add new embers_level_object.txt page to document the ember terrain type that appears after fire expires mike | en:rpd:embers_level_object [2026/01/01 20:03] (current) – external edit 127.0.0.1 | ||
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| + | ====== Embers Level Object ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Embers** are a level object that temporarily appears when fire expires on natural terrain in Remixed Dungeon. | ||
| + | |||
| + | ==== Description ==== | ||
| + | When fire expires on natural terrain in the dungeon, it leaves behind embers that remain visible for a short period of time. The embers are a transitional terrain type between burning fire and normal floor tiles. | ||
| + | |||
| + | ==== Properties ==== | ||
| + | * **Type**: [[en: | ||
| + | * **Duration**: | ||
| + | * **Effect**: Acts as a normal floor tile for movement and interactions | ||
| + | * **Origin**: Created when [[en: | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Embers appear automatically when fire naturally expires on flammable terrain | ||
| + | * They gradually fade back to regular floor tiles over time | ||
| + | * Players and creatures can move through embers normally | ||
| + | * Do not cause damage like active fire | ||
| + | |||
| + | ==== Appearance ==== | ||
| + | * Darker, cooler-looking than active fire | ||
| + | * Visually represents the burnt remains of flammable terrain | ||
| + | * Less intense glow compared to active fire | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java class [[https:// | ||
| + | * Source code: [[https:// | ||
| + | * String resources: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd terrain environment level_object}} | ||
en/rpd/embers_level_object.txt · Last modified: by 127.0.0.1
