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en:rpd:enchantment [2026/01/01 19:45] – namespace move Mikeen:rpd:enchantment [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Enchantment ======
  
 +{{ rpd:images:item_ShortSword.png|Enchantment }}
 +
 +An Enchantment is a special magical property that can be added to weapons in Remixed Dungeon using an [[en:rpd:arcane_stylus_item|Arcane Stylus]]. Each weapon can have only one enchantment, which provides special offensive or utility abilities.
 +
 +==== Common Enchantments ====
 +  * **[[en:rpd:fire_enchantment_enchantment|Fire]]:** Chance to set enemies on fire on hit
 +  * **[[en:rpd:horror_enchantment_enchantment|Horror]]:** Chance to cause enemies to flee in terror
 +  * **[[en:rpd:instability_enchantment_enchantment|Instability]]:** Random enchantment effect on hit
 +  * **[[en:rpd:leech_enchantment_enchantment|Leech]]:** Heals you for a portion of damage dealt
 +  * **[[en:rpd:luck_enchantment_enchantment|Luck]]:** Increases damage with a chance for extra damage
 +  * **[[en:rpd:paralysis_enchantment|Paralysis]]:** Chance to stun enemies on hit
 +  * **[[en:rpd:piercing_enchantment_enchantment|Piercing]]:** Chance to hit additional enemies behind the target
 +  * **[[en:rpd:poison_enchantment_enchantment|Poison]]:** Chance to poison enemies on hit
 +  * **[[en:rpd:slow_enchantment|Slow]]:** Chance to slow enemies on hit
 +  * **[[en:rpd:swing_enchantment_enchantment|Swing]]:** Hits all adjacent enemies when wielded with two hands
 +  * **[[en:rpd:death_enchantment_enchantment|Death]]:** Chance to instantly kill non-boss enemies on hit
 +
 +==== Application ====
 +  * Applied automatically when upgrading weapons with a [[en:rpd:scroll_of_upgrade_item|Scroll of Upgrade]]
 +  * Process is random - you don't choose which enchantment is applied
 +  * Once applied, the enchantment cannot be removed or changed
 +  * Higher-level weapons will have stronger enchantment effects
 +  * Higher upgrade levels increase the chance of receiving an enchantment
 +  * Only applies to weapons that can receive enchantments
 +
 +==== Code Reference ====
 +  * Weapon Enchantments: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments|Weapon Enchantments Directory]]
 +  * Weapon Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]]
 +  * Upgrade System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/scrolls/ScrollOfUpgrade.java|ScrollOfUpgrade.java]]
 +
 +==== Strategic Considerations ====
 +  * Choose weapons to enchant based on your needs and playstyle
 +  * Consider class synergies (e.g., Warriors benefit from damage enchantments)
 +  * Some enchantments are more valuable than others depending on the dungeon level
 +  * Risk vs. reward: you might get a highly desirable enchantment or an unhelpful one
 +
 +==== See Also ====
 +  * [[en:rpd:arcane_stylus_item|Arcane Stylus]] - Item used to apply enchantments
 +  * [[en:rpd:weapons|Weapons]] - Equipment that can receive enchantments
 +  * [[en:rpd:glyphs|Glyphs]] - Similar mechanic for armor
 +  * [[en:rpd:mechanics|Game Mechanics]] - Other core systems
 +
 +{{tag> rpd mechanics equipment enchantments}}