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en:rpd:enchantments [2026/01/01 19:45] – namespace move Mikeen:rpd:enchantments [2026/01/01 19:46] (current) – external edit 127.0.0.1
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 +====== Enchantments ======
  
 +{{ rpd:images:item_Sword.png|Enchanted Weapon }}
 +
 +**Enchantments** are special magical properties that can appear on [[en:rpd:weapons|weapons]] in Remixed Dungeon, providing additional effects beyond their base damage and stats.
 +
 +==== List of Enchantments ====
 +  * **[[en:rpd:fire_enchantment_enchantment|Fire]]** - Chance to set enemies on fire on hit
 +  * **[[en:rpd:horror_enchantment_enchantment|Horror]]** - Chance to cause enemies to flee in terror
 +  * **[[en:rpd:instability_enchantment_enchantment|Instability]]** - Random enchantment effect on hit
 +  * **[[en:rpd:leech_enchantment_enchantment|Leech]]** - Heals you for a portion of damage dealt
 +  * **[[en:rpd:luck_enchantment_enchantment|Luck]]** - Increases damage with a chance for extra damage
 +  * **[[en:rpd:paralysis_enchantment|Paralysis]]** - Chance to stun enemies on hit
 +  * **[[en:rpd:piercing_enchantment_enchantment|Piercing]]** - Chance to hit additional enemies behind the target
 +  * **[[en:rpd:poison_enchantment_enchantment|Poison]]** - Chance to poison enemies on hit
 +  * **[[en:rpd:slow_enchantment_enchantment|Slow]]** - Chance to slow enemies on hit
 +  * **[[en:rpd:swing_enchantment_enchantment|Swing]]** - Hits all adjacent enemies when wielded with two hands
 +  * **[[en:rpd:death_enchantment_enchantment|Death]]** - Chance to instantly kill non-boss enemies on hit
 +
 +==== Identification ====
 +  * Enchantments are hidden until a weapon is [[en:rpd:identification|identified]]
 +  * Identified weapons will show their enchantment name
 +  * Cursed weapons have negative enchantments (curses)
 +
 +==== Acquisition ====
 +  * Applied automatically when upgrading weapons with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +  * Process is random - you don't choose which enchantment is applied
 +  * Higher-level weapons have a higher chance to receive an enchantment when upgraded
 +  * Only applies to weapons that can receive enchantments
 +
 +==== Strategy ====
 +  * Identify weapons to reveal enchantments before use
 +  * Higher-level enchantments have stronger effects
 +  * Consider your playstyle when choosing weapons with specific enchantments
 +  * Some enchantments synergize well with specific hero classes
 +
 +==== Related ====
 +  * [[en:rpd:weapons|Weapons]] - Equipment that can have enchantments
 +  * [[en:rpd:glyphs|Glyphs]] - Similar properties for armor
 +  * [[en:rpd:identification|Identification]] - Process to reveal enchantments
 +  * [[en:rpd:upgrading|Upgrading]] - How to potentially gain enchantments
 +  * [[en:rpd:curses|Curses]] - Negative enchantments on cursed items
 +
 +==== Content Verification ====
 +  * Information source: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments/|Weapon enchantment implementations in Remixed Dungeon]]
 +  * All enchantment mechanics verified against actual game code
 +
 +{{tag> rpd items enchantments weapons}}