en:rpd:encounters
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| + | ====== Encounters ====== | ||
| + | **Encounters** refer to interactions between the player character and various elements in the dungeon, including monsters, traps, items, and other game features. | ||
| + | |||
| + | ==== Types of Encounters ==== | ||
| + | |||
| + | ==== Hostile Encounters ==== | ||
| + | * **Mobs** - Enemies that actively engage the player in combat | ||
| + | * **Traps** - Hidden mechanisms that activate when stepped on or triggered | ||
| + | * **Hostile NPCs** - Non-player characters that attack the player | ||
| + | |||
| + | ==== Neutral Encounters ==== | ||
| + | * **Passive Mobs** - Enemies that don't actively seek combat | ||
| + | * **Utility Mobs** - Mobs that can be interacted with in special ways | ||
| + | |||
| + | ==== Friendly Encounters ==== | ||
| + | * **NPCs** - Non-player characters that offer services or information | ||
| + | * **Ally Mobs** - Creatures that assist the player | ||
| + | |||
| + | ==== Environmental Encounters ==== | ||
| + | * **Level Objects** - Interactive features like fountains and altars | ||
| + | * **Terrain Features** - Elements like water, grass, or lava that affect gameplay | ||
| + | * **Stairs** - Access points between dungeon levels | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Approach unknown encounters with caution | ||
| + | * Prepare appropriate items before entering new areas | ||
| + | * Understand different encounter types to make tactical decisions | ||
| + | * Be ready for surprises in the dungeon | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
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| + | {{tag> rpd mechanics encounters }} | ||
