en:rpd:evasion
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| + | ====== Evasion ====== | ||
| + | Evasion is the ability to avoid attacks in Remixed Dungeon. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Evasion is a defensive mechanic that determines the chance to completely avoid incoming attacks. Higher evasion increases the likelihood of dodging enemy attacks, reducing damage taken. | ||
| + | |||
| + | ==== Evasion Mechanics ==== | ||
| + | * **Calculation Formula**: Evasion multiplier = 1.2^bonus, where bonus comes from evasion-enhancing equipment/ | ||
| + | * **Armor Penalty**: Heavier armor (with required STR higher than hero's STR) reduces evasion by dividing it by 1.5^encumbrance | ||
| + | * **Class Bonus**: Rogues get a 2x evasion multiplier when they are a Freerunner subclass and not starving | ||
| + | * **Paralysis Effect**: When paralyzed, evasion is halved | ||
| + | * **Application**: | ||
| + | |||
| + | ==== Evasion Sources ==== | ||
| + | * **Rings**: [[en: | ||
| + | * **Buffs**: Various buffs can provide evasion bonuses | ||
| + | * **Hero Subclass**: [[en: | ||
| + | |||
| + | ==== Evasion Factors ==== | ||
| + | * **Equipment Bonus**: Evasion bonus is calculated as 1.2^bonus, where bonus is the sum of all evasion-enhancing equipment | ||
| + | * **Armor Weight**: Heavier armor reduces evasion based on the formula: evasion / (1.5^encumbrance) | ||
| + | * **Rogue Subclass**: Freerunner subclass doubles evasion when not starving | ||
| + | * **Paralysis Status**: Halves evasion when paralyzed | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Evasion Calculation**: | ||
| + | * **Ring Implementation**: | ||
| + | * **Buff System**: [[https:// | ||
| + | * **Treasury Configs**: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics evasion defense }} | ||
