en:rpd:fear
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| + | ====== Fear ====== | ||
| + | **Fear** is a general game mechanic in Remixed Pixel Dungeon that causes characters to become frightened, typically resulting in fleeing behavior and impaired functionality. | ||
| + | |||
| + | ==== Effects ==== | ||
| + | * **Terror Status**: Most commonly manifests as the [[en: | ||
| + | * **Fleeing Behavior**: Affected characters prioritize escaping over other actions | ||
| + | * **Combat Impairment**: | ||
| + | * **Movement Priority**: Moving away from sources of fear | ||
| + | |||
| + | ==== Causes ==== | ||
| + | Fear can be induced by: | ||
| + | * [[en: | ||
| + | * Special abilities of certain mobs | ||
| + | * Environmental effects or cursed items | ||
| + | * Boss monsters with fear-inducing abilities | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Some equipment provides fear immunity | ||
| + | * Bravery-related buffs may provide protection | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * Fear mechanics implemented through: [[https:// | ||
| + | * String Resources (English): [[https:// | ||
| + | * String Resources (Russian): [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd status_effects mechanics }} | ||
