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en:rpd:fire_arrow_item [2026/01/01 19:45] – namespace move Mikeen:rpd:fire_arrow_item [2026/02/17 17:19] (current) – external edit 127.0.0.1
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 +====== Fire Arrow ======
  
 +{{ rpd:images:fire_arrow_item.png|Fire Arrow }}
 +
 +The **Fire Arrow** is a special type of [[en:rpd:missile_weapons|missile weapon]] that causes the [[en:rpd:burning_buff|Burning]] status effect when it hits a target.
 +
 +==== Description ====
 +A wooden arrow with a head soaked in flammable material. When this arrow hits an enemy, it ignites the target. According to the string resources, "This arrow looks just like a normal one, other than a warm red light radiating from its head."
 +
 +==== Stats ====
 +  * **Damage**: 1-6
 +  * **Delay**: 0.75 (baseDly: 0.75)
 +  * **Min Strength Required**: 9
 +  * **Price**: 5 gold per arrow
 +  * **Weight**: 1
 +
 +==== Special Abilities ====
 +  * **Burning Effect**: When the arrow hits a target, it applies the [[en:rpd:burning_buff|Burning]] status effect with a 25% chance when thrown from a ranged weapon
 +  * **Mechanism**: Uses Buff.affect(defender, [[en:rpd:burning_buff|Burning.class]]).reignite(defender) when activated - this occurs on every successful hit with a 25% probability when fired from a bow/weapon; always activates when used by enemies
 +  * **Bow Enhancement**: Damage values are modified by the equipped bow's damage factor (dmgFactor()) when fired from a bow
 +  * **Bonus Damage**: If effective strength exceeds the required strength by more than 2 points, adds extra damage: MAX += (MIN + (effectiveSTR - requiredSTR - 2))
 +  * **Elven Class Bonus**: When used by an Elf, accuracy is increased by 10% and delay is reduced by 10%
 +
 +==== Properties ====
 +  * **Type:** [[en:rpd:missile_weapons|Missile Weapon]]/Ammunition (Special)
 +  * **Usage:** For use with ranged weapons like bows
 +  * **Consumable:** Each arrow is consumed after being shot
 +  * **Stackable:** Can stack up to very high quantities
 +
 +==== Creation ====
 +Fire Arrows can be created by using a [[en:rpd:potion_of_liquid_flame_item|Potion of Liquid Flame]] on regular [[en:rpd:common_arrow_item|Common Arrows]]. This process is called "[[en:rpd:moisten|moistening]]" and transforms the basic arrow into one with special properties.
 +
 +==== Acquisition ====
 +  * Can be found in various treasure locations throughout the dungeon
 +  * Quantity typically ranges from 15-30 when randomly generated (defined in Arrow.java random() method)
 +  * Found in Treasury.json and SpidersTreasury.json with probability of 2
 +  * **Creation:** Can be created through [[en:rpd:alchemy|alchemy]] by moistening common arrows with Potion of Liquid Flame
 +
 +==== Mechanics ====
 +  * When hitting an enemy, applies the Burning status effect
 +  * Burning causes damage over time until extinguished or enemy dies
 +  * Can ignite flammable terrain like grass when fired into it
 +  * Burning enemies take damage and can set adjacent flammable terrain on fire
 +  * Does not stack with other status effects like Poison or Paralysis
 +
 +==== Strategy ====
 +  * Effective against enemies vulnerable to fire damage
 +  * Particularly useful against groups as burning can spread to adjacent tiles
 +  * Good for dealing additional damage over time
 +  * The burning effect only occurs on a successful hit with 25% chance when thrown from a ranged weapon
 +  * Excellent for dealing sustained damage to groups of enemies
 +  * Can be used to create environmental advantages by igniting terrain
 +  * Be careful using in areas with flammable terrain that might spread to you
 +  * Effective against enemies that don't kill you immediately, allowing the fire to work
 +  * Good against undead and cold-based enemies which typically take extra fire damage
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/FireArrow.java|FireArrow.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java|Arrow.java]] (base class)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Burning.java|Burning.java]] (effect applied)
 +  * [[mr:fire_arrow_item|Fire Arrow - Code References]]
 +
 +==== String Resources ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L856|FireArrow_Name]]: "fire arrow"
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L857|FireArrow_Info]]: "This arrow looks just like a normal one, other than a warm red light radiating from its head."
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L858|FireArrow_Gender]]: "feminine"
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L843-L845|Russian String Resources]]: "огненная стрела", "Эта стрела выглядит обычной, лишь наконечник испускает тёплый красноватый свет.", "feminine"
 +
 +==== See Also ====
 +  * [[en:rpd:burning_buff|Burning]] - The status effect applied by this arrow
 +  * [[en:rpd:common_arrow_item|Common Arrow]] - Base arrow for moistening
 +  * [[en:rpd:potion_of_liquid_flame_item|Potion of Liquid Flame]] - Required for creation
 +  * [[en:rpd:arrows_item|Arrows]] - Other arrow types
 +  * [[en:rpd:missile_weapons|Missile Weapons]] - Other throwing weapons
 +  * [[en:rpd:alchemy|Alchemy]] - Creating special items
 +
 +{{tag> rpd items ammunition ranged liquid_flame fire burning arrows missiles }}