en:rpd:gladiator_armor_item
Differences
This shows you the differences between two versions of the page.
| en:rpd:gladiator_armor_item [2026/01/02 09:03] – Add Gladiator Armor item page to address red link mike | en:rpd:gladiator_armor_item [2026/01/02 09:05] (current) – external edit 127.0.0.1 | ||
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| + | ====== Gladiator Armor ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Gladiator Armor** is [[en: | ||
| + | |||
| + | ==== Item Overview ==== | ||
| + | * **Type:** [[en: | ||
| + | * **Class:** [[en: | ||
| + | * **Special Effect:** Enables combo attacks that increase damage with each successive hit | ||
| + | * **Usage:** Equipped as body armor | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | * **Combo System:** Each successful melee hit adds to a combo counter | ||
| + | * **Damage Bonus:** Combo counter increases damage of the next attack | ||
| + | * **Combo Timeout:** Combo counter resets after a certain number of turns or taking damage | ||
| + | * **Melee Requirement: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **Armor Protection: | ||
| + | * **Combo Cap:** There' | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Aggressive Combat:** Best used when engaging in repeated melee combat | ||
| + | * **Combo Building:** Requires consecutive melee attacks to maximize effectiveness | ||
| + | * **Risk Management: | ||
| + | * **Enemy Stacking:** Effective against groups that can be hit in sequence | ||
| + | * **Critical Timing:** Most effective in sustained combat scenarios where combos can be built | ||
| + | * **Melee-Heavy Build:** Works best with strong melee weapons and high hit chance | ||
| + | * **Versus Multiple Foes:** Excellent for building and maintaining combos in group encounters | ||
| + | * **Versus Single Strong Foe:** Good for sustained combat against powerful enemies | ||
| + | |||
| + | ==== Obtaining ==== | ||
| + | * Automatically granted when choosing [[en: | ||
| + | * Found as rare drop from [[en: | ||
| + | * Occasionally available in [[en: | ||
| + | |||
| + | ==== Effect ==== | ||
| + | When worn by the [[en: | ||
| + | |||
| + | According to the game's string resources: "This lightweight armor enables a warrior to perform combos - consecutive attacks that increase in damage." | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Class Armor Base:** [[https:// | ||
| + | * **Armor Base Class:** [[https:// | ||
| + | * **Combo Mechanics: | ||
| + | * **Attack Detection: | ||
| + | * **Damage Calculation: | ||
| + | * **Combo Reset:** [[https:// | ||
| + | * **English String Resources: | ||
| + | * **Russian String Resources: | ||
| + | * **Stats verification: | ||
| + | * **Effect descriptions: | ||
| + | * **mr: namespace: | ||
| + | |||
| + | ==== Related Items ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items armor warrior class_armor}} | ||
en/rpd/gladiator_armor_item.txt · Last modified: by 127.0.0.1
