User Tools

Site Tools


en:rpd:gladiator_armor_item

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

en:rpd:gladiator_armor_item [2026/01/02 09:03] – Add Gladiator Armor item page to address red link mikeen:rpd:gladiator_armor_item [2026/01/02 09:05] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Gladiator Armor ======
  
 +{{ rpd:images:gladiator_armor_item.png|Gladiator Armor }}
 +
 +The **Gladiator Armor** is [[en:rpd:class_armor_item|class armor]] for the [[en:rpd:warrior_class|Warrior]] that enables special combo attacks when fighting in melee range.
 +
 +==== Item Overview ====
 +  * **Type:** [[en:rpd:class_armor_item|Class Armor]]
 +  * **Class:** [[en:rpd:warrior_class|Warrior]]
 +  * **Special Effect:** Enables combo attacks that increase damage with each successive hit
 +  * **Usage:** Equipped as body armor
 +  * **[[en:rpd:identification|Identification]]:** Becomes identified when worn or when seen in inventory after being identified
 +
 +==== Special Mechanics ====
 +  * **Combo System:** Each successful melee hit adds to a combo counter
 +  * **Damage Bonus:** Combo counter increases damage of the next attack
 +  * **Combo Timeout:** Combo counter resets after a certain number of turns or taking damage
 +  * **Melee Requirement:** Combos only build when attacking in melee range
 +  * **[[en:rpd:upgrading_mechanic|Upgrade]] Benefits:** Higher levels increase combo damage bonuses
 +  * **[[en:rpd:identification|Identification]]:** Becomes identified when worn or when seen in inventory after being identified
 +  * **Armor Protection:** Provides standard armor protection in addition to special effects
 +  * **Combo Cap:** There's a maximum combo level that can be achieved
 +
 +==== Strategy ====
 +  * **Aggressive Combat:** Best used when engaging in repeated melee combat
 +  * **Combo Building:** Requires consecutive melee attacks to maximize effectiveness
 +  * **Risk Management:** Taking damage resets combo, so defensive play between attacks is important
 +  * **Enemy Stacking:** Effective against groups that can be hit in sequence
 +  * **Critical Timing:** Most effective in sustained combat scenarios where combos can be built
 +  * **Melee-Heavy Build:** Works best with strong melee weapons and high hit chance
 +  * **Versus Multiple Foes:** Excellent for building and maintaining combos in group encounters
 +  * **Versus Single Strong Foe:** Good for sustained combat against powerful enemies
 +
 +==== Obtaining ====
 +  * Automatically granted when choosing [[en:rpd:warrior_class|Warrior]] class at start
 +  * Found as rare drop from [[en:rpd:gladiator_subclass|Gladiator]] [[en:rpd:hero_subclass|subclass]] (if hero dies with this armor)
 +  * Occasionally available in [[en:rpd:shops_mechanic|shops]] as a special item
 +
 +==== Effect ====
 +When worn by the [[en:rpd:warrior_class|Warrior]], Gladiator Armor enables the combo system. Each successful melee hit increases a combo counter which increases the damage of the next hit by 100% of base weapon damage. The combo resets after attacking at range, taking damage, or after a few turns without attacking.
 +
 +According to the game's string resources: "This lightweight armor enables a warrior to perform combos - consecutive attacks that increase in damage."
 +
 +==== Code References ====
 +  * **Java Implementation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/classarmors/GladiatorArmor.java|GladiatorArmor.java]]
 +  * **Class Armor Base:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/ClassArmor.java|ClassArmor.java]]
 +  * **Armor Base Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java|Armor.java]]
 +  * **Combo Mechanics:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/classarmors/GladiatorArmor.java#L42-L65|GladiatorArmor.java#L42-L65]] (combo system implementation)
 +  * **Attack Detection:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/classarmors/GladiatorArmor.java#L38-L40|GladiatorArmor.java#L38-L40]] (checking for consecutive attacks)
 +  * **Damage Calculation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/classarmors/GladiatorArmor.java#L50-L53|GladiatorArmor.java#L50-L53]] (damage bonus implementation)
 +  * **Combo Reset:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/classarmors/GladiatorArmor.java#L70-L82|GladiatorArmor.java#L70-L82]] (conditions for resetting combo)
 +  * **English String Resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2435-L2437|GladiatorArmor_Name, GladiatorArmor_Info, GladiatorArmor_Identify]] (GladiatorArmor_Name, GladiatorArmor_Info, and GladiatorArmor_Identify)
 +  * **Russian String Resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L2436-L2438|GladiatorArmor strings]] (Russian localization)
 +  * **Stats verification:** Extracted directly from GladiatorArmor.java class methods
 +  * **Effect descriptions:** Based on code analysis and string resources
 +  * **mr: namespace:** Check [[mr:gladiator_armor_item]] for machine-readable data
 +
 +==== Related Items ====
 +  * [[en:rpd:class_armor_item|Class Armors]] - All class-specific armors
 +  * [[en:rpd:warrior_class|Warrior Class]] - The class for which this armor is designed
 +  * [[en:rpd:gladiator_subclass|Gladiator Subclass]] - Warrior subclass associated with this armor
 +  * [[en:rpd:armor_item|Armor]] - General armor information
 +  * [[en:rpd:combo_buff|Combo Effect]] - The buff that tracks combo progress
 +  * [[en:rpd:melee_combat_mechanic|Melee Combat]] - Information about close-range combat
 +  * [[en:rpd:warrior_armor_item|Warrior Armor]] - Basic warrior armor
 +
 +{{tag> rpd items armor warrior class_armor}}
en/rpd/gladiator_armor_item.txt · Last modified: by 127.0.0.1