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en:rpd:glyphs [2026/01/02 10:24] – Update glyphs page to include references to specific glyph pages mikeen:rpd:glyphs [2026/01/02 10:26] (current) – external edit 127.0.0.1
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 +====== Glyphs ======
  
 +{{ rpd:images:glyph_of_anti_entropy_item.png|Glyph Example }}
 +
 +**Glyphs** are special enchantments that can be applied to armor in Remixed Dungeon, providing various passive effects and bonuses.
 +
 +==== Description ====
 +Glyphs are special armor enchantments that provide passive benefits to the wearer. Unlike weapon enchantments which often affect attacks, glyphs typically offer defensive or utility benefits.
 +
 +==== Types of Glyphs ====
 +  * [[en:rpd:glyph_of_anti_entropy_item|Glyph of Anti-Entropy]] - Protection against energy-disrupting effects
 +  * [[en:rpd:glyph_of_bounce_item|Glyph of Bounce]] - Reflects damage back to attackers
 +  * [[en:rpd:glyph_of_displacement_item|Glyph of Displacement]] - Teleports wearer away when damaged
 +  * [[en:rpd:glyph_of_entanglement_item|Glyph of Entanglement]] - Creates rooted earth armor when damaged
 +  * [[en:rpd:glyph_of_metabolism_item|Glyph of Metabolism]] - Converts damage taken into healing
 +  * [[en:rpd:glyph_of_multiplicity_item|Glyph of Multiplicity]] - Creates mirror images occasionally
 +  * [[en:rpd:glyph_of_potential_item|Glyph of Potential]] - Generates energy for wands based on damage taken
 +  * [[en:rpd:glyph_of_stench_item|Glyph of Stench]] - Releases toxic gas when damaged
 +  * [[en:rpd:glyph_of_viscosity_item|Glyph of Viscosity]] - Stores damage taken for later slow release
 +
 +==== Mechanics ====
 +  * **Armor Requirement**: Applied to high-tier armor pieces
 +  * **Passive Effects**: Benefits activate automatically when conditions are met
 +  * **Single Application**: Each armor can only have one glyph
 +  * **Permanent**: Glyphs are permanently applied to armor once added
 +
 +==== Acquisition ====
 +  * **Found on**: High-level armor drops
 +  * **Crafting**: Potentially craftable if recipes exist
 +  * **Special Locations**: Found in specific dungeon areas
 +
 +==== Strategy ====
 +  * **Class Match**: Select glyphs that complement your hero class
 +  * **Situational Awareness**: Consider typical threats when choosing glyphs
 +  * **Armor Selection**: Higher defense base armor benefits more from defensive glyphs
 +  * **Risk vs Reward**: Some glyphs have activation conditions that may be disadvantageous
 +
 +==== Related ====
 +  * [[en:rpd:armor|Armor]]
 +  * [[en:rpd:enchantments|Weapon Enchantments]]
 +  * [[en:rpd:armor_glyphs|Armor Glyphs (Detailed)]]
 +  * [[en:rpd:equipment|Equipment]]
 +
 +{{tag> rpd mechanics glyphs armor }}
en/rpd/glyphs.txt · Last modified: (external edit)