en:rpd:gnoll_tomahawk_item
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| en:rpd:gnoll_tomahawk_item [2026/01/01 19:45] – namespace move Mike | en:rpd:gnoll_tomahawk_item [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Gnoll Tomahawk ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Gnoll Tomahawk** (// | ||
| + | |||
| + | ==== Description ==== | ||
| + | The Gnoll Tomahawk is a specialized throwing axe that represents the gnoll' | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **Damage:** 3-17 points (from code: MIN=3, MAX=17) | ||
| + | * **Strength Required:** 15 (from code: setSTR(15)) | ||
| + | * **Durability: | ||
| + | * **Speed:** 1.0x (inherits base weapon speed) | ||
| + | * **Accuracy: | ||
| + | * **Image:** Randomly selected from 8 different sprites (from code: Random.Int(0, | ||
| + | |||
| + | ==== Properties ==== | ||
| + | * **Type:** Throwing/ | ||
| + | * **Class:** [[en: | ||
| + | * **Base Damage:** Moderate to high for early game | ||
| + | * **Durability: | ||
| + | * **Accuracy: | ||
| + | * **Upgradable: | ||
| + | |||
| + | ==== Special Properties ==== | ||
| + | * Unique starting weapon for the [[en: | ||
| + | * Thrown weapon with good range | ||
| + | * Unlike regular [[en: | ||
| + | * Can be used in melee combat (from code: notUsableInMelee() returns false) | ||
| + | * Each copy has one of 8 randomly selected images (from code: imageIndex = Random.Int(0, | ||
| + | |||
| + | ==== Special Features ==== | ||
| + | * **Dual Functionality: | ||
| + | * **Starting Equipment: | ||
| + | * **Durability: | ||
| + | * **Melee Capability: | ||
| + | |||
| + | ==== Combat Usage ==== | ||
| + | * **Ranged:** Effective at range when thrown | ||
| + | * **Melee:** Can be used in close combat if needed (unlike regular Tomahawks) | ||
| + | * **Damage:** Good damage output for its level (3-17 vs 4-20 of regular Tomahawk) | ||
| + | * **Str Requirement: | ||
| + | |||
| + | ==== Implementation ==== | ||
| + | * Extends the [[en: | ||
| + | * Overrides onThrow() method for custom throwing behavior | ||
| + | * Overrides notUsableInMelee() to return false (allowing melee use) | ||
| + | * Overrides isUpgradable() to return true | ||
| + | * Random image selection from 8 different sprites | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[playable_class_mechanic|Playable Classes]] - Part of the class-specific equipment system | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use primarily as a throwing weapon for maximum effectiveness | ||
| + | * Keep as backup melee weapon when needed | ||
| + | * Collect additional throwing weapons to complement the Tomahawk | ||
| + | * Take advantage of its durability to conserve other throwing items | ||
| + | * Upgrade it to increase damage and effectiveness in both melee and ranged combat | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== String Resources ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Configuration Files ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Notes ==== | ||
| + | The Gnoll Tomahawk is the signature weapon of the [[en: | ||
| + | |||
| + | {{tag> rpd items weapons throwing melee gnoll }} | ||
