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en:rpd:health_arrow [2026/01/01 19:45] – namespace move Mikeen:rpd:health_arrow [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Health Arrow ======
  
 +{{ rpd:images:item_HealthArrow.png|Health Arrow }}
 +
 +**Health Arrow** is a special ranged ammunition item in Remixed Pixel Dungeon that heals allies or the hero on hit.
 +
 +==== Description ====
 +A wooden arrow with a head soaked in healing material. When this arrow hits an ally or hero, it applies a healing effect that restores health. This is created by "moistening" a Common Arrow with a Potion of Healing.
 +
 +==== Stats ====
 +  * **Damage:** 0 points (non-damaging)
 +  * **Delay:** 1.0x (relative to weapon firing speed)
 +  * **Durability:** Single use (consumed on impact)
 +  * **Price:** Cannot be purchased in shops; only created through moistening
 +  * **Weight:** 1
 +
 +==== Properties ====
 +  * **Type:** Throwing/Ammunition (Special/Healing)
 +  * **Usage:** For use with ranged weapons like bows
 +  * **Consumable:** Each arrow is consumed after being shot
 +  * **Stackable:** Can stack up to very high quantities
 +  * **Special Effect:** Heals the target on hit, restoring health points
 +
 +==== Creation ====
 +Health Arrows can be created by using a [[en:rpd:potion_of_healing_item|Potion of Healing]] on regular [[en:rpd:common_arrow_item|Common Arrows]]. This process is called "moistening" and transforms the basic arrow into one with special properties.
 +
 +==== Mechanics ====
 +  * When hitting an ally or hero, restores 10-15 HP (may vary with hero level)
 +  * Does not damage enemies but may pass through them to reach allies
 +  * Can be used to heal pets, summons, and friendly NPCs
 +  * Healing amount may scale with the hero's level or other factors
 +  * Does not stack with other status effects that require direct targeting
 +
 +==== Availability ====
 +  * **Creation Only:** Cannot be found as random loot; must be created by moistening
 +  * **Required Materials:** Common Arrow + Potion of Healing
 +  * **Alchemy:** Part of the game's alchemy system for creating special ammunition
 +
 +==== Strategy ====
 +  * Excellent for healing allies or pets from a safe distance
 +  * Useful for keeping companion mobs healthy during difficult fights
 +  * Allows healing without using up direct-use healing potions
 +  * Good for maintaining party health during extended combat
 +  * Particularly valuable when fighting dangerous enemies that make close healing risky
 +
 +==== Related ====
 +  * [[en:rpd:common_arrow_item|Common Arrow]] - Base arrow for moistening
 +  * [[en:rpd:potion_of_healing_item|Potion of Healing]] - Required for creation
 +  * [[en:rpd:arrows|All Arrow Types]] - Complete list of arrow variants
 +  * [[en:rpd:bow|Bows]] - Weapons compatible with arrows
 +  * [[en:rpd:alchemy|Alchemy]] - Creating special items
 +  * [[en:rpd:heal_spell|Heal Spell]] - Detailed information about healing in the game
 +
 +==== Source Code ====
 +  * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/HealthArrow.java|HealthArrow.java]]
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|Arrow name and description strings]]
 +
 +==== Notes ====
 +Health Arrows are a unique part of the alchemy system that provides ranged healing capabilities, making them particularly valuable for pet-based strategies or when allies are in the line of fire.
 +
 +{{tag> rpd items ammunition ranged healing }}