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en:rpd:hero [2026/01/01 23:18] – Update hero.txt with comprehensive content about Hero character mikeen:rpd:hero [2026/01/01 23:21] (current) – external edit 127.0.0.1
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 +====== Hero ======
  
 +{{ rpd:images:hero_warrior.png|Hero Sprite }}
 +
 +The **Hero** is the main playable character in Remixed Pixel Dungeon. Players control the hero as they explore the dungeon, fight enemies, collect items, and ultimately seek the Amulet of Yendor.
 +
 +==== Basic Stats ====
 +  * **[[en:rpd:health_mechanic|Starting HP]]:** Varies by class (typically 20-25)
 +  * **[[en:rpd:strength|Starting Strength]]:** 10 (varies by class)
 +  * **[[en:rpd:armor_class|Starting Armor]]:** Cloth armor
 +  * **[[en:rpd:weapon|Starting Weapon]]:** Class-specific weapon
 +  * **[[en:rpd:armor|Starting Defense]]:** 0 base [[en:rpd:armor_class|Armor Class]]
 +  * **[[en:rpd:experience_system|Starting Level]]:** 1
 +
 +==== Hero Classes ====
 +The hero can choose from several classes, each with unique abilities and characteristics:
 +
 +  * [[en:rpd:warrior_class|Warrior]] - High strength and health, focused on melee combat
 +  * [[en:rpd:mage_class|Mage]] - Powerful magic abilities and spellcasting
 +  * [[en:rpd:rogue_class|Rogue]] - Stealth and mobility specialist with high evasion
 +  * [[en:rpd:elf_class|Elf]] - Balanced class with bonus to magic and ranged combat
 +  * [[en:rpd:necromancer_class|Necromancer]] - Summons undead minions and uses dark magic
 +  * [[en:rpd:gnoll_class|Gnoll]] - Bestial warrior with unique mechanics and high damage
 +  * [[en:rpd:priest_class|Priest]] - Divine magic and healing focused class
 +  * [[en:rpd:doctor_class|Doctor]] - Support and healing class with medical expertise
 +
 +==== Attributes ====
 +The hero has several core attributes that affect gameplay:
 +
 +  * **[[en:rpd:health_mechanic|Health (HP)]]** - Determines how much damage the hero can take before dying
 +  * **[[en:rpd:strength|Strength]]** - Affects ability to use heavy armor and weapons
 +  * **[[en:rpd:dexterity|Dexterity]]** - Influences accuracy and evasion
 +  * **[[en:rpd:mana_mechanic|Mana]]** - Used to cast spells (not all classes use mana)
 +  * **[[en:rpd:experience_system|Experience]]** - Points gained by defeating enemies and completing quests
 +
 +==== Equipment ====
 +The hero can equip various items:
 +
 +  * **[[en:rpd:weapon|Weapons]]** - For combat (melee or ranged)
 +  * **[[en:rpd:armor|Armor]]** - Provides protection and defense
 +  * **[[en:rpd:rings|Rings]]** - Passive bonuses when worn
 +  * **[[en:rpd:accessories|Accessories]]** - Unique items with special abilities
 +
 +==== Mechanics ====
 +Important mechanics that affect the hero:
 +
 +  * [[en:rpd:experience_system|Experience and Leveling]] - Gaining levels and stats
 +  * [[en:rpd:belongings|Inventory]] - Managing carried items
 +  * [[en:rpd:hunger|Hunger]] - Food requirement system
 +  * [[en:rpd:status_effects|Status Effects]] - Temporary buffs and debuffs
 +  * [[en:rpd:quickslots|Quickslots]] - Fast access to important items
 +  * [[en:rpd:talents|Talents]] - Passive abilities and enhancements
 +
 +==== Special Abilities ====
 +Each hero class has unique abilities:
 +
 +  * **[[en:rpd:talents|Talents]]** - Passive abilities that evolve as the hero levels up
 +  * **[[en:rpd:subclass|Subclasses]]** - Advanced specialization paths after completing boss challenges
 +  * **[[en:rpd:hero_subclasses|Subclass Abilities]]** - Enhanced powers granted by subclass selection
 +
 +==== Hero Progression ====
 +The hero progresses through the dungeon levels, gaining experience and equipment:
 +
 +  * Starting from the [[en:rpd:sewers_level|Sewers]]
 +  * Progressing through [[en:rpd:prison_level|Prison]], [[en:rpd:caves_level|Caves]], [[en:rpd:necropolis_level|Necropolis]], [[en:rpd:city_level|City]], to the [[en:rpd:halls_level|Demon Halls]]
 +  * Challenging increasingly difficult enemies and bosses
 +  * Finding better equipment and consumables
 +  * Eventually seeking the [[en:rpd:amulet_item|Amulet of Yendor]] in the deepest reaches
 +
 +==== Hero Death ====
 +When the hero's health reaches 0, they die and the game is over:
 +
 +  * The hero can be revived with an [[en:rpd:ankh_item|Ankh]] if one is available
 +  * Otherwise, the game ends and the player must start again
 +  * Some classes have special resurrection abilities
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java|Hero.java]] - Main hero class implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] - Hero class definitions and mechanics
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java|HeroSubClass.java]] - Subclass definitions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Belongings.java|Belongings.java]] - Inventory management
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroAction.java|HeroAction.java]] - Hero action system
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2049-L2057|Hero Strings]] - String resources for hero names and descriptions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/Hero.json|Hero.json]] - Sprite configuration for hero classes
 +
 +==== See Also ====
 +  * [[en:rpd:hero_classes|Hero Classes]] - Detailed information about each class
 +  * [[en:rpd:hero_subclasses|Hero Subclasses]] - Mastery paths and advanced classes
 +  * [[en:rpd:combat_mechanics|Combat Mechanics]] - How the hero fights enemies
 +  * [[en:rpd:talents|Talents]] - Hero progression and abilities
 +  * [[en:rpd:belongings|Inventory]] - Managing the hero's equipment and items
 +  * [[en:rpd:hero_leveling|Leveling System]] - Experience and character advancement
 +  * [[en:rpd:amulet_item|Amulet of Yendor]] - The ultimate goal of the hero's journey
 +
 +{{tag> rpd hero character player}}
en/rpd/hero.txt · Last modified: by 127.0.0.1