en:rpd:hunger_buff
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| + | ====== Hunger ====== | ||
| + | Hunger is a status condition that affects the hero over time in Remixed Dungeon. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Hunger is a gradual status effect that represents the hero's need for sustenance. As hunger increases, it begins to negatively affect the hero's health. Managing hunger through food consumption is essential for long-term survival. | ||
| + | |||
| + | ==== Hunger Stages ==== | ||
| + | * **Satiated** - No effect, recently eaten | ||
| + | * **Not Hungry** - No effect, normal state | ||
| + | * **Hungry** - No immediate effects but approaching danger | ||
| + | * **Starving** - Begins to lose health over time | ||
| + | * **Severe Starvation** - Rapid health loss (if applicable in mod) | ||
| + | |||
| + | ==== Hunger Mechanics ==== | ||
| + | * **Natural Increase**: Hunger increases over time as the game progresses | ||
| + | * **Health Drain**: When starving, health slowly decreases | ||
| + | * **Food Consumption**: | ||
| + | * **Duration**: | ||
| + | |||
| + | ==== Food Items ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Hunger Management ==== | ||
| + | * **Conservation**: | ||
| + | * **Diversity**: | ||
| + | * **Planning**: | ||
| + | * **Rationing**: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Hunger System: [[https:// | ||
| + | * Hunger Stages: [[https:// | ||
| + | * Food Effects: [[https:// | ||
| + | * Hero Mechanics: [[https:// | ||
| + | * String Resources: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics hunger status_effects }} | ||
