User Tools

Site Tools


en:rpd:hunger_buff

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

en:rpd:hunger_buff [2026/01/01 19:45] – namespace move Mikeen:rpd:hunger_buff [2026/01/01 19:47] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Hunger ======
  
 +Hunger is a status condition that affects the hero over time in Remixed Dungeon.
 +
 +==== Description ====
 +Hunger is a gradual status effect that represents the hero's need for sustenance. As hunger increases, it begins to negatively affect the hero's health. Managing hunger through food consumption is essential for long-term survival.
 +
 +==== Hunger Stages ====
 +  * **Satiated** - No effect, recently eaten
 +  * **Not Hungry** - No effect, normal state
 +  * **Hungry** - No immediate effects but approaching danger
 +  * **Starving** - Begins to lose health over time
 +  * **Severe Starvation** - Rapid health loss (if applicable in mod)
 +
 +==== Hunger Mechanics ====
 +  * **Natural Increase**: Hunger increases over time as the game progresses
 +  * **Health Drain**: When starving, health slowly decreases
 +  * **Food Consumption**: Eating food resets hunger level
 +  * **Duration**: Different foods provide different amounts of satiety
 +
 +==== Food Items ====
 +  * [[en:rpd:ration_item|Ration]] - Basic food supply
 +  * [[en:rpd:overpriced_ration_item|Overpriced Ration]] - Shop-bought food
 +  * [[en:rpd:meat_pie_item|Meat Pie]] - More nutritious food
 +  * [[en:rpd:fruit_item|Fruit]] - Light sustenance
 +  * [[en:rpd:mystery_meat_item|Mystery Meat]] - Meat from defeated creatures
 +  * [[en:rpd:frozen_carpaccio_item|Frozen Carpaccio]] - Long-lasting food that doesn't spoil
 +
 +==== Hunger Management ====
 +  * **Conservation**: Preserve food for times when it's most needed
 +  * **Diversity**: Different foods may provide different benefits
 +  * **Planning**: Consider hunger when planning for long expeditions
 +  * **Rationing**: Balance between satiation and conservation
 +
 +==== Code References ====
 +  * Hunger System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Hunger.java|Hunger.java]] - Hunger implementation
 +  * Hunger Stages: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Hunger.java#L15-L30|Hunger stage definitions]] - How hunger stages are defined
 +  * Food Effects: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/food/Food.java|Food.java]] - How food affects hunger
 +  * Hero Mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java|Hero.java]] - How hunger affects the hero
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All hunger-related text
 +
 +==== See Also ====
 +  * [[en:rpd:food|Food]]
 +  * [[en:rpd:buffs|Buffs]]
 +  * [[en:rpd:debuffs|Debuffs]]
 +  * [[en:rpd:hero|Hero]]
 +
 +{{tag> rpd mechanics hunger status_effects }}