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en:rpd:immunities [2026/01/02 07:47] – Add immunities.txt page with comprehensive information about immunities mechanics mikeen:rpd:immunities [2026/01/02 07:49] (current) – external edit 127.0.0.1
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 +====== Immunities ======
  
 +Immunities in Remixed Dungeon represent complete protection against specific types of attacks or status effects. When a character has immunity to a particular effect, they cannot be affected by it at all.
 +
 +==== Types of Immunities ====
 +
 +==== Damage Immunities ====
 +  * **Poison Immunity**: Completely prevents poison damage
 +  * **Bleeding Immunity**: Completely prevents bleeding damage
 +  * **Fire Immunity**: Completely prevents fire damage and burning effects
 +  * **Paralysis Immunity**: Completely prevents paralysis effects
 +  * **Frost Immunity**: Completely prevents freezing and cold damage
 +
 +==== Status Effect Immunities ====
 +  * **Sleep Immunity**: Cannot be put to sleep
 +  * **Charm Immunity**: Cannot be charmed by enemy abilities
 +  * **Terror/Fear Immunity**: Cannot be affected by fear-based effects
 +  * **Amok Immunity**: Cannot be driven into a rage by Amok effects
 +  * **Invisibility Immunity**: Cannot be made invisible (relevant for some mechanics that depend on being visible)
 +
 +==== Sources of Immunity ====
 +  * **Innate Mob Abilities**: Some mobs have immunities as core mechanics (e.g., AirElemental and Bleeding)
 +  * **Buffs**: Temporary effects that grant immunity
 +  * **Items**: Some artifacts or items grant temporary immunities
 +  * **Enchantments**: Certain equipment enchantments may provide immunities
 +
 +==== Immunities vs. Resistances ====
 +  * Immunities provide complete protection against an effect
 +  * Resistances reduce the effectiveness of an effect but don't eliminate it entirely
 +  * Some effects may have both resistance and immunity tiers
 +
 +==== Notable Immunities by Mob ====
 +  * **[[en:rpd:air_elemental_mob|Air Elemental]]**: Immune to [[en:rpd:bleeding_buff|Bleeding]]
 +  * **[[en:rpd:skeleton_mob|Skeletons]]**: Immune to [[en:rpd:poison_buff|Poison]]
 +  * **[[en:rpd:shadow_mob|Shadows]]**: Immune to many physical effects
 +  * **[[en:rpd:wraith_mob|Wraiths]]**: Immune to many physical attacks
 +
 +==== Information Sources ====
 +  * **Java Code**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java|Buff.java]] - Implementation of buff immunity systems
 +  * **Mob Implementation**: Various mob classes with addImmunity() calls
 +  * **Example**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/AirElemental.java#L23|AirElemental.java#L23]] - How immunities are added
 +
 +==== See Also ====
 +  * [[en:rpd:resistances|Resistances]]
 +  * [[en:rpd:buffs|Buffs]]
 +  * [[en:rpd:debuffs|Debuffs]]
 +  * [[en:rpd:status_effects|Status Effects]]
 +  * [[en:rpd:damage|Damage]]
 +
 +{{tag> rpd mechanics immunities }}
en/rpd/immunities.txt · Last modified: by 127.0.0.1