en:rpd:inventory
Differences
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| + | ====== Inventory ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Inventory** refers to the hero's collection of carried items in Remixed Dungeon, managed through the backpack and various equipped slots. | ||
| + | |||
| + | ==== Inventory System ==== | ||
| + | * **Backpack Space**: Limited slots for carrying items | ||
| + | * **Equipment Slots**: Special slots for weapons, armor, rings, and artifacts | ||
| + | * **Quickslots**: | ||
| + | * **Weight**: Combined weight of all items affects movement speed | ||
| + | |||
| + | ==== Equipment Slots ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Inventory Management ==== | ||
| + | * **Identifying Items**: Unidentified items take valuable inventory space | ||
| + | * **Prioritizing**: | ||
| + | * **Selling**: | ||
| + | * **Dropping**: | ||
| + | |||
| + | ==== Capacity Limits ==== | ||
| + | * Backpack has a fixed number of slots | ||
| + | * Equipment slots are limited to specific types | ||
| + | * Items that stack (like arrows, gold) share the same slot | ||
| + | * Overfull inventory may force dropping important items | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Identify unknown potions and scrolls early to avoid dangerous effects | ||
| + | * Maintain a balanced inventory with both offensive and defensive items | ||
| + | * Use alchemy to convert unwanted items into useful ones | ||
| + | * Store items in hero's tomb when descending if planning to return | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: [[https:// | ||
| + | * Inventory mechanics verified against actual game code | ||
| + | * Slot definitions: | ||
| + | * Backpack capacity: [[https:// | ||
| + | |||
| + | {{tag> rpd ui inventory belongings}} | ||
