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en:rpd:lua_scripts [2026/01/01 19:45] – namespace move Mikeen:rpd:lua_scripts [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Lua Scripts ======
  
 +{{ rpd:images:item_SpellBook.png|Lua Script }}
 +
 +Lua Scripts are used in Remixed Dungeon to implement custom game logic and behaviors.
 +
 +==== Overview ====
 +Lua scripts provide a way to implement custom mechanics, behaviors, and content in Remixed Dungeon without requiring Java code changes.
 +
 +==== Script Locations ====
 +  * ''RemixedDungeon/src/main/assets/scripts/actors/'' - Actor behavior scripts
 +  * ''RemixedDungeon/src/main/assets/scripts/ai/'' - AI behavior scripts
 +  * ''RemixedDungeon/src/main/assets/scripts/buffs/'' - Status effect scripts
 +  * ''RemixedDungeon/src/main/assets/scripts/items/'' - Custom item functionality
 +  * ''RemixedDungeon/src/main/assets/scripts/lib/'' - Utility libraries
 +  * ''RemixedDungeon/src/main/assets/scripts/mobs/'' - Custom mob behaviors
 +  * ''RemixedDungeon/src/main/assets/scripts/npc/'' - NPC scripts
 +  * ''RemixedDungeon/src/main/assets/scripts/objects/'' - Level objects and features
 +  * ''RemixedDungeon/src/main/assets/scripts/services/'' - Game services
 +  * ''RemixedDungeon/src/main/assets/scripts/spells/'' - Spell mechanics
 +  * ''RemixedDungeon/src/main/assets/scripts/startup/'' - Initialization scripts
 +  * ''RemixedDungeon/src/main/assets/scripts/stats/'' - Equipment stats
 +  * ''RemixedDungeon/src/main/assets/scripts/stuff/'' - Various game components
 +  * ''RemixedDungeon/src/main/assets/scripts/traps/'' - Trap mechanics
 +  * ''RemixedDungeon/src/main/assets/scripts/userServices/'' - User service implementations
 +
 +==== Script Capabilities ====
 +  * Custom item functionality and effects
 +  * New mob AI behaviors and mechanics
 +  * Spell implementations
 +  * Buff and debuff logic
 +  * Trap effects and triggers
 +  * NPC dialogues and behaviors
 +  * Level object interactions
 +
 +==== Script Structure ====
 +Lua scripts typically follow a specific structure with required functions:
 +  * ''desc()'' function to define the script's properties
 +  * ''cast()'' or other action functions to implement behavior
 +  * Resource loading and initialization
 +
 +==== Integration ====
 +Scripts are integrated into the game engine and can interact with Java classes through the RPD library.
 +
 +==== Benefits ====
 +  * Rapid prototyping without Java compilation
 +  * Easier modding support
 +  * Dynamic behavior changes
 +  * Simplified custom content creation
 +
 +{{tag> rpd system lua scripts modding}}