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en:rpd:mace_item [2026/01/01 19:45] – namespace move Mikeen:rpd:mace_item [2026/01/02 01:48] (current) – external edit 127.0.0.1
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 +====== Mace ======
  
 +{{ rpd:images:mace_item.png|Mace }}
 +
 +The Mace is a type of [[en:rpd:melee_weapon|melee weapon]] in Remixed Dungeon that specializes in dealing crushing damage and can be effective against armored enemies.
 +
 +==== Description ====
 +The Mace is a blunt weapon with a heavy head designed to deal crushing damage. Unlike weapons that rely on sharp edges, the mace uses sheer impact to overcome enemy defenses, making it particularly effective against armored foes.
 +
 +==== Weapon Properties ====
 +  * **Damage Type:** Crushing damage that often ignores armor
 +  * **Speed:** Moderate attack speed
 +  * **Accuracy:** Average accuracy
 +  * **Upgrade Potential:** Can be upgraded with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +  * **Enchantments:** Compatible with [[en:rpd:weapon_enchantments|weapon enchantments]]
 +  * **Armor Piercing:** Damage often bypasses enemy armor
 +
 +==== Stats ====
 +  * **Damage:** 3-12 crushing damage (Tier 3 weapon)
 +  * **Speed:** 0.8x speed (relative to normal weapon speed)
 +  * **Accuracy:** 1.0x accuracy (relative to normal weapon accuracy)
 +  * **Type:** Melee Weapon (Sword attack animation)
 +  * **Strength Requirement:** 14 STR (typical for tier 3 weapons)
 +  * **Durability:** Standard weapon durability
 +
 +==== Mechanics ====
 +  * **Damage Calculation:** Base damage range is 3-12, increases with upgrades
 +  * **Armor Interaction:** Standard crushing damage mechanics (verify specific armor interactions in source code)
 +  * **Upgrade Mechanics:** Damage increases with upgrades (MIN increases by 1, MAX increases by tier value per upgrade)
 +  * **Attack Animation:** Uses SWORD_ATTACK animation class
 +
 +==== Strategy ====
 +  * Most effective when facing heavily armored enemies
 +  * Good balance of damage and speed
 +  * Useful when facing enemies with high defense ratings
 +  * Consider for characters with adequate strength
 +  * Effective against undead enemies
 +
 +==== Obtaining ====
 +  * Maces can be found throughout the dungeon
 +  * May be available in shops, depending on the level
 +  * Relatively common mid-game weapon
 +
 +==== Code References ====
 +  * Base weapon implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]]
 +  * Mace implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/Mace.java|Mace.java]]
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1430-L1432|Mace strings]]
 +  * Sprite: [[https://github.com/NYRDS/remixed-dungeon/blob/master/sprites/item_Mace.png|item_Mace.png]]
 +
 +==== JSON Configuration ====
 +This entity may have JSON configuration, but no matching config was found. Check:
 +  * RemixedDungeon/src/main/assets/itemsDesc/*.json
 +  * RemixedDungeon/src/main/assets/spritesDesc/mace.json
 +
 +==== Lua Scripts ====
 +This entity is implemented in Java, no Lua script exists
 +
 +==== See Also ====
 +  * [[en:rpd:melee_weapons|Melee Weapons]] - Other close combat weapons
 +  * [[en:rpd:melee_combat|Melee Combat]] - General melee combat mechanics
 +  * [[en:rpd:weapon_item|Weapons]] - All weapon types
 +  * [[en:rpd:melee_weapon|Melee Weapon]] - Base class for melee weapons
 +  * [[en:rpd:maces|Maces]] - All mace types
 +  * [[en:rpd:axes|Axes]] - Other crushing damage weapons
 +  * [[en:rpd:war_hammer_item|War Hammer]] - Other crushing damage weapon
 +
 +{{tag> rpd weapons melee mace }}