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en:rpd:melee_weapon [2026/01/02 01:45] – Created melee_weapon.txt with information about melee weapons base class mikeen:rpd:melee_weapon [2026/01/02 01:48] (current) – external edit 127.0.0.1
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 +====== Melee Weapon ======
  
 +{{ rpd:images:melee_weapon.png|Melee Weapon }}
 +
 +**Melee Weapons** are a category of weapons in Remixed Dungeon that are used for close combat. These weapons typically have different damage, speed, and accuracy characteristics that differentiate them from ranged weapons.
 +
 +==== Description ====
 +Melee Weapons are used to attack enemies in adjacent tiles. They form the core of most heroes' combat capabilities and come in various types with different statistics and properties.
 +
 +==== Base Class ====
 +All melee weapons inherit from the base class:
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]]
 +
 +==== Weapon Properties ====
 +  * **Range:** Adjacent tiles only (melee range)
 +  * **Damage Types:** Varies by weapon type (slashing, crushing, piercing)
 +  * **Speed:** Varies by weapon (affects attack speed)
 +  * **Accuracy:** Varies by weapon (affects hit chance)
 +  * **Strength Requirement:** Each weapon has a STR requirement that must be met to use it effectively
 +
 +==== Stats Calculation ====
 +  * **Minimum Damage:** Tier value (MIN = tier)
 +  * **Maximum Damage:** Calculated as (tier * tier - tier + 10) / ACU * DLY
 +  * **Speed:** Delay factor (DLY), lower is faster
 +  * **Accuracy:** Accuracy factor (ACU), affects chance to hit
 +
 +==== Common Melee Weapons ====
 +  * [[en:rpd:sword_item|Swords]] - Balanced weapons with good stats
 +  * [[en:rpd:mace_item|Maces]] - Blunt weapons effective against armored foes
 +  * [[en:rpd:dagger_item|Daggers]] - Fast but low damage piercing weapons
 +  * [[en:rpd:war_hammer_item|War Hammer]] - High damage crushing weapon with high STR requirement
 +  * [[en:rpd:long_sword_item|Long Sword]] - High damage but slow weapon
 +  * [[en:rpd:knuckles_item|Knuckles]] - Fast weapon with moderate damage
 +
 +==== Weapon Tiers ====
 +Melee weapons are organized into tiers:
 +  * **Tier 1:** Knuckles, Sai
 +  * **Tier 2:** Dagger, Staff, Mages Staff
 +  * **Tier 3:** Sword, Mace, Short Sword, Hand Axe, Spear, Quarterstaff
 +  * **Tier 4:** Long Sword, Battle Axe, War Hammer, Glaive
 +  * **Tier 5:** Great Sword, Gauntlets
 +  * **Tier 6:** Dwarven Hammer, Great Maul
 +  * **Tier 7:** Elven Sword
 +
 +==== Mechanics ====
 +  * **Upgrading:** Can be upgraded with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +  * **Enchantments:** Compatible with [[en:rpd:weapon_enchantments|weapon enchantments]]
 +  * **Strength Calculation:** Required STR is typically 8 + tier * 2 for un-upgraded weapons
 +
 +==== Code References ====
 +  * Base implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]]
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1144-L1152|Melee weapon strings]]
 +
 +==== See Also ====
 +  * [[en:rpd:weapon_item|Weapons]] - All weapon types
 +  * [[en:rpd:ranged_weapon_item|Ranged Weapons]] - Weapons for distance combat
 +  * [[en:rpd:weapon_enchantments|Weapon Enchantments]] - Enchantments available for weapons
 +  * [[en:rpd:melee_combat|Melee Combat]] - Combat mechanics for melee weapons
 +
 +{{tag> rpd weapons melee }}
en/rpd/melee_weapon.txt · Last modified: by 127.0.0.1