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en:rpd:melee_weapons [2026/01/01 19:45] – namespace move Mikeen:rpd:melee_weapons [2026/01/02 01:48] (current) – external edit 127.0.0.1
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 +====== Melee Weapons ======
  
 +**Melee Weapons** encompass all close combat weapons in Remixed Dungeon that are used to attack adjacent enemies. This category includes swords, maces, axes, and other close-range armaments.
 +
 +==== Overview ====
 +Melee weapons are the primary combat tools for most hero classes, especially Warriors, Gladiators, and other melee-focused subclasses. They offer various trade-offs between damage, speed, and special effects.
 +
 +==== Weapon Categories ====
 +  * **Swords:** [[en:rpd:sword_item|Sword]], [[en:rpd:long_sword_item|Long Sword]], [[en:rpd:great_sword_item|Great Sword]], [[en:rpd:elven_sword_item|Elven Sword]]
 +  * **Axes:** [[en:rpd:hand_axe_item|Hand Axe]], [[en:rpd:war_axe_item|War Axe]], [[en:rpd:battle_axe_item|Battle Axe]]
 +  * **Maces:** [[en:rpd:mace_item|Mace]], [[en:rpd:war_hammer_item|War Hammer]]
 +  * **Daggers:** [[en:rpd:dagger_item|Dagger]], [[en:rpd:kunai_item|Kunai]]
 +  * **Polearms:** [[en:rpd:spear_item|Spear]], [[en:rpd:glaive_item|Glaive]]
 +  * **Blunt:** [[en:rpd:quarterstaff_item|Quarterstaff]], [[en:rpd:knuckles_item|Knuckles]]
 +
 +==== Combat Mechanics ====
 +  * **Range:** All melee weapons attack adjacent tiles only
 +  * **Damage Formula:** Based on weapon tier, upgrades, and hero strength
 +  * **Speed:** Each weapon has a delay factor affecting attack speed
 +  * **Accuracy:** Affects the chance to successfully hit an opponent
 +
 +==== Tier System ====
 +Melee weapons are organized by tier, which affects base stats and strength requirements:
 +  * **Tier 1:** Knuckles, Sai (lowest damage, lowest STR requirement)
 +  * **Tier 2:** Dagger, Staff, Mages Staff
 +  * **Tier 3:** Sword, Mace, Short Sword, Hand Axe, Spear, Quarterstaff
 +  * **Tier 4:** Long Sword, Battle Axe, War Hammer, Glaive
 +  * **Tier 5:** Great Sword, Gauntlets
 +  * **Tier 6:** Dwarven Hammer, Great Maul
 +  * **Tier 7:** Elven Sword (highest damage, highest STR requirement)
 +
 +==== Special Properties ====
 +Some melee weapons have special properties:
 +  * **Two-handed:** Some weapons like the Great Sword require two hands to wield
 +  * **Versatile:** Quarterstaff can be used one-handed or two-handed
 +  * **Special Mechanics:** Some weapons have unique properties or effects
 +
 +==== Strategy ====
 +  * Choose weapons that match your hero's strength level
 +  * Early game: Lower tier weapons are easier to use due to lower STR requirements
 +  * Late game: Higher tier weapons provide more damage output
 +  * Consider weapon speed vs. damage based on your fighting style
 +  * Pair with appropriate armor for tanking or dual-wielding for DPS
 +
 +==== Upgrading & Enchanting ====
 +  * Can be enhanced with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]
 +  * Compatible with [[en:rpd:weapon_enchantments|weapon enchantments]]
 +  * [[en:rpd:scroll_of_weapon_upgrade_item|Scrolls of Weapon Upgrade]] can also enhance specific weapons
 +
 +==== See Also ====
 +  * [[en:rpd:melee_weapon|Melee Weapon]] - Individual melee weapon base class
 +  * [[en:rpd:weapon_item|Weapons]] - All weapon types
 +  * [[en:rpd:ranged_weapons|Ranged Weapons]] - Distance combat alternatives
 +  * [[en:rpd:weapon_enchantments|Weapon Enchantments]] - Enchantment options for weapons
 +  * [[en:rpd:melee_combat|Melee Combat]] - Combat mechanics for melee weapons
 +  * [[en:rpd:weapon_types_mechanic|Weapon Types]] - Detailed weapon classification information
 +
 +{{tag> rpd weapons melee }}