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en:rpd:missile_weapons [2026/01/01 19:45] – namespace move Mikeen:rpd:missile_weapons [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Missile Weapons ======
  
 +Missile weapons are ammunition-based weapons used for ranged combat in Remixed Dungeon.
 +
 +==== Description ====
 +Missile weapons are ranged weapons that require ammunition to function. They include bows, crossbows, and various thrown weapons. These weapons allow for combat at a distance with different tactical benefits and requirements.
 +
 +==== Common Missile Weapons ====
 +  * [[en:rpd:bow_item|Bow]] - Standard ranged weapon using arrows
 +  * [[en:rpd:crossbow_item|Crossbow]] - Heavy ranged weapon using bolts
 +  * [[en:rpd:dart_item|Dart]] - Light thrown weapon
 +  * [[en:rpd:throwing_knife_item|Throwing Knife]] - Sharp projectile weapon
 +  * [[en:rpd:shuriken_item|Shuriken]] - Star-shaped throwing weapon
 +  * [[en:rpd:throwing_stone_item|Throwing Stone]] - Basic projectile
 +
 +==== Missile Weapon Properties ====
 +  * **Damage**: The range of damage dealt per hit
 +  * **Speed**: How quickly the weapon can be used
 +  * **Ammunition Type**: Type of ammo required (arrows, bolts, etc.)
 +  * **Range**: Maximum effective range of the weapon
 +  * **Durability**: How long the weapon lasts before breaking
 +
 +==== Ammunition Considerations ====
 +  * **Supply Management**: Need to maintain adequate ammo supplies
 +  * **Special Ammunition**: Different ammo types provide different effects
 +  * **Stacking**: Ammo typically stacks to conserve inventory space
 +  * **Cost**: Ammunition can be expensive to maintain in large quantities
 +
 +==== Code References ====
 +  * Missile Weapon System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/MissileWeapon.java|MissileWeapon.java]] - Base missile weapon implementation
 +  * Ammunition System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java|Arrow.java]] - Example ammunition implementation
 +  * Combat System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - How missile combat works
 +  * Ballistica System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/mechanics/Ballistica.java|Ballistica.java]] - How projectiles travel
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All missile weapon names and descriptions
 +
 +==== See Also ====
 +  * [[en:rpd:ranged_weapons|Ranged Weapons]]
 +  * [[en:rpd:weapon_item|Weapons]]
 +  * [[en:rpd:combat_mechanics|Combat]]
 +  * [[en:rpd:ammunition|Ammunition]]
 +
 +{{tag> rpd items weapons missile }}