en:rpd:mob
Differences
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| en:rpd:mob [2026/01/01 19:45] – namespace move Mike | en:rpd:mob [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Mob ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Mobs** (Mobiles) are mobile entities in the dungeon, including both enemies and neutral creatures. Most mobs are hostile and will attack the hero when approached or seen. | ||
| + | |||
| + | ==== Common Mobs ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Mob Stats ==== | ||
| + | * **Level** - Determines relative power compared to hero | ||
| + | * **HP** - Health points before defeated | ||
| + | * **Damage** - Attack power against hero | ||
| + | * **Defense** - Reduces damage from hero attacks | ||
| + | * **Speed** - Determines how often the mob acts | ||
| + | |||
| + | ==== AI Behavior ==== | ||
| + | * Most mobs will pursue and attack the hero when aware | ||
| + | * Some mobs have special behaviors (fleeing, summoning allies, etc.) | ||
| + | * Mobs may have special abilities or resistances | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Learn enemy resistances and weaknesses | ||
| + | * Use terrain to fight enemies in advantageous positions | ||
| + | * Identify strong enemies before engaging | ||
| + | * Some enemies are better avoided than fought | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Base Implementation: | ||
| + | |||
| + | {{tag> rpd mobs enemies creatures ai}} | ||
