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en:rpd:mob [2026/01/01 19:45] – namespace move Mikeen:rpd:mob [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Mob ======
  
 +{{ rpd:images:mob_Rat.png|Mob }}
 +
 +**Mobs** (Mobiles) are mobile entities in the dungeon, including both enemies and neutral creatures. Most mobs are hostile and will attack the hero when approached or seen.
 +
 +==== Common Mobs ====
 +  * [[en:rpd:rat_mob|Rat]] - Weak but numerous enemies in the sewers
 +  * [[en:rpd:gnoll_mob|Gnoll]] - Various types of warrior and shaman enemies
 +  * [[en:rpd:crab_mob|Crab]] - High defense enemies in the sewers
 +  * [[en:rpd:golem_mob|Golem]] - Strong magical constructs
 +  * [[en:rpd:elemental_mob|Elemental]] - Fire, ice, shock, and chaos elementals
 +  * [[en:rpd:spider_mob|Spider]] - Various types of web-spinning creatures
 +
 +==== Mob Stats ====
 +  * **Level** - Determines relative power compared to hero
 +  * **HP** - Health points before defeated
 +  * **Damage** - Attack power against hero
 +  * **Defense** - Reduces damage from hero attacks
 +  * **Speed** - Determines how often the mob acts
 +
 +==== AI Behavior ====
 +  * Most mobs will pursue and attack the hero when aware
 +  * Some mobs have special behaviors (fleeing, summoning allies, etc.)
 +  * Mobs may have special abilities or resistances
 +
 +==== Strategy ====
 +  * Learn enemy resistances and weaknesses
 +  * Use terrain to fight enemies in advantageous positions
 +  * Identify strong enemies before engaging
 +  * Some enemies are better avoided than fought
 +
 +==== Code References ====
 +  * Base Implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java|Mob.java]]
 +
 +{{tag> rpd mobs enemies creatures ai}}