en:rpd:mods_limitations
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| + | ====== Modding Possibilities and Limitations ====== | ||
| + | This guide explains what can be achieved through modding in Remixed Dungeon and what limitations exist. Understanding these boundaries helps modders plan their projects effectively. | ||
| + | |||
| + | ===== What CAN be done without Java code changes ===== | ||
| + | |||
| + | ==== Resource Overrides ==== | ||
| + | * **Sprites and Graphics** - Replace any game sprites completely | ||
| + | * **Sounds and Music** - Change all sound effects and background music | ||
| + | * **Texts and Localization** - Modify all texts and add new languages | ||
| + | |||
| + | ==== JSON Configuration ==== | ||
| + | * **Item Properties** - Stats, appearance, behavior of all items | ||
| + | * **Mob Properties** - Stats, AI, drops, abilities of all creatures | ||
| + | * **Dungeon Structure** - Level connections, | ||
| + | * **Level Content** - What mobs, items and features appear where | ||
| + | * **Hero Properties** - Starting equipment, stats, abilities | ||
| + | * **Spells and Abilities** - Custom spell mechanics | ||
| + | * **Buffs and Effects** - Status effects and their properties | ||
| + | * **UI Texts** - All in-game texts and descriptions | ||
| + | * **Animations** - Custom animation sequences | ||
| + | |||
| + | ==== Lua Scripts ==== | ||
| + | * **Custom Traps** - Create completely new trap mechanics | ||
| + | * **Custom Level Actors** - Add new environmental elements | ||
| + | * **Custom Mobs** - Design new creatures with unique behaviors | ||
| + | * **Custom Spells** - Implement new magical abilities | ||
| + | * **Custom Items** - Create items with unique effects | ||
| + | * **Custom Buffs** - Add new status effects | ||
| + | * **Custom AI** - Implement specialized AI for mobs and NPCs | ||
| + | * **Game Logic** - Modify certain game mechanics | ||
| + | |||
| + | ==== Map Creation ==== | ||
| + | * **Pre-designed Levels** - Create completely custom levels using [[Tiled]] | ||
| + | * **Random Level Patterns** - Define new types of random levels | ||
| + | * **Dungeon Layout** - Change how levels connect | ||
| + | * **Special Areas** - Add unique branches and rooms | ||
| + | |||
| + | ===== What CAN be done with Java modding (advanced) ===== | ||
| + | |||
| + | ==== Custom Classes ==== | ||
| + | * **New Item Types** - Complete new item classes with complex mechanics | ||
| + | * **New Mob Types** - Completely new creatures with advanced AI | ||
| + | * **New Game Systems** - Add entirely new mechanics to the game | ||
| + | * **UI Extensions** - Create complex new UI systems | ||
| + | * **Game State Extensions** - Add new persistent game data | ||
| + | |||
| + | ==== Platform Integration ==== | ||
| + | * **Platform Services** - Integrate with platform-specific services | ||
| + | * **Storage Extensions** - Custom data storage methods | ||
| + | * **Input Handling** - New input methods or controls | ||
| + | |||
| + | ===== What CANNOT be easily changed ===== | ||
| + | |||
| + | ==== Core Game Systems ==== | ||
| + | * **Inventory Size** - Fixed at 11 slots (8 equipment + 3 backpack) | ||
| + | * **Level Progression** - Still follows 1-26 progression | ||
| + | * **Core Game Rules** - Basic combat, movement, and survival mechanics | ||
| + | * **Save System Structure** - Game state serialization is fixed | ||
| + | * **Screen Resolution** - Game is designed for specific aspect ratios | ||
| + | |||
| + | ==== Technical Limitations ==== | ||
| + | * **Game Speed** - Turn-based system cannot be made real-time | ||
| + | * **Physics System** - No physics engine for complex interactions | ||
| + | * **3D Graphics** - Game is strictly 2D with isometric sprites | ||
| + | * **Multiplayer Support** - Single-player only, no networking | ||
| + | * **Online Features** - No online functionality available | ||
| + | |||
| + | ==== UI Limitations ==== | ||
| + | * **Main UI Layout** - Core interface positions are fixed | ||
| + | * **Button Limitations** - Touch interface has limited button space | ||
| + | * **Font Support** - Only specific font rendering system | ||
| + | * **Window Management** - Modal windows only, no overlapping UI | ||
| + | |||
| + | ==== Performance Constraints ==== | ||
| + | * **Mobile Performance** - Complex mods may impact performance | ||
| + | * **Memory Usage** - Large resource files require more memory | ||
| + | * **Loading Times** - Complex initialization can slow loading | ||
| + | |||
| + | ===== Workarounds and Alternatives ===== | ||
| + | |||
| + | ==== For Inventory Limits ==== | ||
| + | * Use containers and chest-based storage | ||
| + | * Implement item conversion mechanisms | ||
| + | * Create storage items with internal space | ||
| + | |||
| + | ==== For UI Limitations ==== | ||
| + | * Use scrollable interfaces within existing windows | ||
| + | * Create multiple screens instead of complex overlays | ||
| + | * Use iconography to convey complex information | ||
| + | |||
| + | ==== For Game System Limits ==== | ||
| + | * Use Lua scripts to modify game behavior within the available hooks | ||
| + | * Create alternative mechanics using existing systems | ||
| + | * Use multiple levels to simulate new systems | ||
| + | |||
| + | ===== Platform-Specific Considerations ===== | ||
| + | |||
| + | ==== Android ==== | ||
| + | * File storage follows scoped storage requirements on newer versions | ||
| + | * Some mods may conflict with app updates | ||
| + | * Performance may vary across devices | ||
| + | |||
| + | ==== Desktop ==== | ||
| + | * More memory and processing power available | ||
| + | * Keyboard and mouse support | ||
| + | * Easier debugging and mod installation | ||
| + | |||
| + | ==== Modding Capabilities vs Complexity ==== | ||
| + | |||
| + | ==== Beginner Level ==== | ||
| + | * Resource swaps (graphics, sounds, text) | ||
| + | * Simple JSON modifications | ||
| + | * Basic Lua scripts | ||
| + | |||
| + | ==== Intermediate Level ==== | ||
| + | * Complex Lua scripts | ||
| + | * Custom level creation | ||
| + | * Advanced JSON configurations | ||
| + | |||
| + | ==== Advanced Level ==== | ||
| + | * Java code modifications | ||
| + | * Platform-specific features | ||
| + | * Complex UI implementations | ||
| + | |||
| + | Understanding these possibilities and limitations helps set realistic expectations for mod projects and plan development accordingly. | ||
