en:rpd:potion_mechanic
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| + | ====== Potion ====== | ||
| + | Potions are consumable items in Remixed Dungeon that provide various beneficial or detrimental effects when consumed. | ||
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| + | ==== Description ==== | ||
| + | Potions are single-use items that provide a variety of effects when consumed. Most potions must be identified before their effects are known, though some provide immediate feedback when drunk. | ||
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| + | ==== Types of Potions ==== | ||
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| + | ==== Mechanics ==== | ||
| + | * Potions must often be identified before their effect is known | ||
| + | * Most potions become identified when consumed | ||
| + | * Some potions can be thrown to affect enemies or other characters | ||
| + | * Thrown potions generally affect only the tile they land on | ||
| + | * Shattering potions on the ground can provide alternative effects | ||
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| + | ==== Identification ==== | ||
| + | Potions come unidentified and must be sampled to determine their effect. This can be done by: | ||
| + | * Drinking the potion | ||
| + | * Throwing it at an enemy or ally to see the effect | ||
| + | * Using certain items or spells that identify items | ||
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| + | ==== Strategy ==== | ||
| + | * Identifying potions early can save resources and avoid dangerous effects | ||
| + | * Some potions, like healing, are always safe to drink when needed | ||
| + | * Throwing potions at enemies can be tactically useful | ||
| + | * Consider saving important potions for critical moments | ||
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| + | ==== Code References ==== | ||
| + | * Base class: [[https:// | ||
| + | * All potion implementations: | ||
| + | * Identification system: [[https:// | ||
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| + | ==== See Also ==== | ||
| + | * [[en: | ||
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| + | {{tag> rpd items potions}} | ||
