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en:rpd:potion_of_overhealing_item [2026/01/02 09:03] – Add Potion of Overhealing item page to address red link mikeen:rpd:potion_of_overhealing_item [2026/01/02 09:05] (current) – external edit 127.0.0.1
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 +====== Potion of Overhealing ======
  
 +{{ rpd:images:potion_of_overhealing_item.png|Potion of Overhealing }}
 +
 +The **Potion of Overhealing** is a [[en:rpd:potion_item|potion]] in Remixed Dungeon that restores health beyond the drinker's maximum HP, providing temporary health points.
 +
 +==== Item Overview ====
 +  * **Type:** [[en:rpd:potion_item|Potion]]
 +  * **Rarity:** Uncommon
 +  * **Special Effect:** Heals beyond maximum HP, giving temporary hit points
 +  * **Usage:** Single use item (consumed upon drinking)
 +  * **Price:** 50 [[en:rpd:gold|gold]] when identified
 +  * **[[en:rpd:identification|Identification]]:** Becomes identified when consumed, shattered, or when seen in inventory after being identified
 +
 +==== Special Mechanics ====
 +  * **Overhealing:** Restores health that exceeds the maximum HP, adding temporary hit points
 +  * **Temporary HP:** The extra health received is temporary and will gradually fade over time
 +  * **Duration:** The temporary health lasts for a number of turns before naturally fading
 +  * **[[en:rpd:status_effects|Status Effect]] Removal:** Removes [[en:rpd:poison_buff|Poison]], [[en:rpd:cripple_buff|Cripple]], [[en:rpd:weakness_buff|Weakness]], and [[en:rpd:bleeding_buff|Bleeding]] [[en:rpd:status_effects|status effects]]
 +  * **Shattering:** When shattered on the ground, overheals 25% of max HP as temporary HP to any character on that tile
 +  * **[[en:rpd:identification|Identification]]:** Becomes identified when consumed, shattered, or when seen in inventory after being identified
 +  * **Stacking:** Multiple potions can be carried and used as needed
 +  * **Emergency Use:** Can be used to survive attacks that would otherwise be lethal
 +
 +==== Strategy ====
 +  * Essential for surviving dangerous encounters in high-risk situations
 +  * Best used before anticipated high-damage attacks or boss fights
 +  * Can be used proactively for maximum safety during dungeon progression
 +  * Shattering can be useful for overhealing allies or when unable to drink
 +  * More effective than regular healing potions for high-stakes encounters
 +  * Good to use before challenging encounters to create a safety buffer
 +  * Essential for attempting difficult challenges where survivability is critical
 +  * Temporary health fades gradually, so timing is important
 +  * More expensive than normal healing potion but offers superior survivability
 +  * Should be conserved for the most dangerous situations
 +
 +==== Obtaining ====
 +  * Found throughout dungeon [[en:rpd:levels|levels]] (less common than regular healing potions)
 +  * Available in [[en:rpd:shops_mechanic|shops]] at higher prices (50 [[en:rpd:gold|gold]] when identified)
 +  * Dropped by various [[en:rpd:mobs|enemies]] (more common from magic-oriented enemies)
 +  * Found in [[en:rpd:chests_mechanic|containers]] and special rooms
 +  * Alchemically crafted from [[en:rpd:seeds|Life Flowers]] and [[en:rpd:seeds|Sungrass Seeds]] using the [[en:rpd:alchemy_mechanic|alchemy]] pot
 +  * Less common than [[en:rpd:potion_of_healing_item|Potion of Healing]]
 +
 +==== Effect ====
 +When consumed, the Potion of Overhealing restores all current hit points and adds temporary hit points equal to 50% of the maximum HP. These temporary hit points gradually fade over time until only the character's normal maximum HP remains.
 +
 +According to the game's string resources: "An elixir that will not only return you to full health but grant you temporary health beyond your normal maximum."
 +
 +==== Code References ====
 +  * **Java Implementation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfOverHealing.java|PotionOfOverHealing.java]]
 +  * **Potion Base Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/Potion.java|Potion.java]]
 +  * **Healing Mechanism:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfOverHealing.java#L35-L45|PotionOfOverHealing.java#L35-L45]] (overhealing implementation)
 +  * **Status Effect Removal:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfOverHealing.java#L38-L43|PotionOfOverHealing.java#L38-L43]] (curing specific debuffs)
 +  * **Alchemical Recipe:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/plants/LifeFlower.java#L48|LifeFlower.java#L48]] - Recipe details
 +  * **Shattering Mechanics:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfOverHealing.java#L48-L53|PotionOfOverHealing.java#L48-L53]] (for when the potion is shattered)
 +  * **Price Configuration:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfOverHealing.java#L47-L49|PotionOfOverHealing.java#L47-L49]] (price is 50 gold when identified)
 +  * **Overhealing Effect:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java#L109-L117|Char.java#L109-L117]] - Implementation of temporary HP system
 +  * **English String Resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2200-L2202|PotionOfOverHealing_Name, PotionOfOverHealing_Info, PotionOfOverHealing_Apply]] (PotionOfOverHealing_Name, PotionOfOverHealing_Info, and PotionOfOverHealing_Apply)
 +  * **Russian String Resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L2201-L2203|PotionOfOverHealing strings]] (Russian localization)
 +  * **Stats verification:** Extracted directly from PotionOfOverHealing.java class methods
 +  * **Effect descriptions:** Based on code analysis and string resources
 +  * **mr: namespace:** Check [[mr:potion_of_overhealing_item]] for machine-readable data
 +
 +==== Related Items ====
 +  * [[en:rpd:potion_item|Potions]] - General information about potions
 +  * [[en:rpd:status_effects|Status Effects]] - Information about statuses cured by this potion
 +  * [[en:rpd:potion_of_healing_item|Potion of Healing]] - Standard healing potion
 +  * [[en:rpd:health_mechanic|Health]] - General mechanics about health restoration
 +  * [[en:rpd:hero|Hero]] - Main playable character
 +  * [[en:rpd:items|Items]] - All items in the game
 +  * [[en:rpd:consumables|Consumables]] - Consumable items
 +  * [[en:rpd:alchemy_mechanic|Alchemy]] - Alchemy mechanics for creating potions
 +  * [[en:rpd:seeds|Seeds]] - Ingredients for alchemical creation
 +  * [[en:rpd:life_flower_item|Life Flower]] - Primary ingredient for brewing
 +  * [[en:rpd:gold_item|Gold]] - Currency used in shops
 +
 +{{tag> rpd items potions healing overtime}}
en/rpd/potion_of_overhealing_item.txt · Last modified: by 127.0.0.1