en:rpd:regeneration_buff
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| en:rpd:regeneration_buff [2026/01/04 07:15] – Update regeneration_buff.txt with detailed code references and mechanics mike | en:rpd:regeneration_buff [2026/01/04 07:22] (current) – external edit 127.0.0.1 | ||
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| + | ====== Regeneration ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Regeneration** is a beneficial status effect in Remixed Dungeon that gradually restores health over time. | ||
| + | |||
| + | ==== Effect Description ==== | ||
| + | * **Type:** Beneficial Status Effect (Buff) | ||
| + | * **Effect:** Gradually restores HP over time based on hero's stats and equipment | ||
| + | * **Duration: | ||
| + | * **Stacking: | ||
| + | * **Rate:** Affected by Regeneration Delay (REGENERATION_DELAY = 10) and various bonuses | ||
| + | |||
| + | ==== How to Obtain ==== | ||
| + | * From certain potions (e.g., [[en: | ||
| + | * From specific equipment with healing properties (e.g., Ring of Mending) | ||
| + | * From hero class and subclass abilities (e.g., HeroSubClass.regenerationBonus) | ||
| + | * From environmental features in certain levels (when not in safe zones) | ||
| + | * Through game facilitations (FAST_REGENERATION) | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Restores a small amount of HP each turn based on hero's stats and equipment | ||
| + | * Effect is applied periodically with REGENERATION_DELAY = 10 (from source code) | ||
| + | * Rate is modified by hero's regenerationBonus (from equipped items, subclasses, etc.) | ||
| + | * Does not function in safe zones/ | ||
| + | * Does not function if the character is starving (checked via isStarving()) | ||
| + | * More effective when combined with other healing methods (synergistic effect) | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Class:** [[https:// | ||
| + | * **Source Code Location:** RemixedDungeon/ | ||
| + | * **Regeneration Delay Constant:** REGENERATION_DELAY = 10 (see line 13 in source) | ||
| + | * **Facilitations: | ||
| + | * **Hero Interaction: | ||
| + | * **Immunities: | ||
| + | * **CharModifier Interface: | ||
| + | |||
| + | ==== String Resources ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use during non-safe dungeon areas to restore health without consuming potions | ||
| + | * Particularly valuable during long dungeon runs when healing resources are scarce | ||
| + | * Does not work when resting in safe areas like town or city (by design) | ||
| + | * Prioritize during combat to maintain health pool in dangerous areas | ||
| + | * Combine with equipment like Ring of Mending for faster regeneration | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * Damage over time effects (Poison, Bleeding) may reduce effectiveness | ||
| + | * Dispel effects can remove regeneration | ||
| + | * Starvation status prevents regeneration from functioning | ||
| + | * Safe zones prevent regeneration from functioning | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics status_effects buffs}} | ||
en/rpd/regeneration_buff.txt · Last modified: by 127.0.0.1
