en:rpd:rings_mechanic
Differences
This shows you the differences between two versions of the page.
| en:rpd:rings_mechanic [2026/01/02 04:16] – Add missing pages: bows_and_arrows, rings_mechanic, mechanics, and traps mike | en:rpd:rings_mechanic [2026/01/02 04:20] (current) – external edit 127.0.0.1 | ||
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| + | ====== Rings Mechanic ====== | ||
| + | Information about rings and their mechanics in Remixed Dungeon. | ||
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| + | ==== Ring Types ==== | ||
| + | Rings are accessories that provide various passive benefits to the player character. Different rings have different effects: | ||
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| + | * [[en: | ||
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| + | ==== Ring Mechanics ==== | ||
| + | * **Identification**: | ||
| + | * **Upgrade**: | ||
| + | * **Cursing**: | ||
| + | * **Degradation**: | ||
| + | * **Single Use**: Only one ring of each type can be worn at a time | ||
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| + | ==== Strategy ==== | ||
| + | * Rings are important for character optimization | ||
| + | * Early game ring identification is valuable | ||
| + | * Some rings are class-specific in usefulness (e.g., Ring of Haste for mobile classes) | ||
| + | * Cursed rings can be uncursed with a [[en: | ||
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| + | ==== Obtaining ==== | ||
| + | * Found in treasure chests | ||
| + | * Dropped by various enemies | ||
| + | * Available in shops (when identified) | ||
| + | * Part of certain quest rewards | ||
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| + | {{tag> rpd items mechanics rings}} | ||
