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en:rpd:sewer_level [2026/01/01 19:45] – namespace move Mikeen:rpd:sewer_level [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Sewer Level ======
  
 +{{ rpd:images:sewer_level.png|Sewer Level }}
 +
 +==== Description ====
 +**Sewer Level** (Level 2) is the second level of the dungeon in Remixed Dungeon. It's the first underground level and the home of various sewer creatures including rats, giant crabs, and other nasties. It also contains the first boss, the Goo.
 +
 +==== Features ====
 +  * **Water**: The level contains many water tiles that can extinguish fire and affect certain mobs
 +  * **Doors**: Locked doors that require keys to open
 +  * **Traps**: Various traps including poison and other hazards
 +  * **Mobs**: Rats, giant crabs, and other sewer creatures
 +  * **Boss**: The Goo, the first boss of the game
 +
 +==== Layout ====
 +  * Consists of interconnected rooms with water features
 +  * Contains various locked and hidden doors
 +  * Features special level objects and traps
 +
 +==== Items Found ====
 +  * Various basic items and equipment
 +  * Potions, scrolls, and other consumables
 +  * The [[en:rpd:skeleton_key_item|Skeleton Key]] dropped by the Goo boss
 +
 +==== Challenges ====
 +  * Navigation through maze-like layout
 +  * Dealing with various traps
 +  * Managing limited resources while exploring
 +  * Defeating the Goo boss
 +
 +==== Strategy ====
 +  * Explore thoroughly to find keys for locked doors
 +  * Be cautious of traps
 +  * Conserve resources for the Goo fight
 +  * Take advantage of water tiles against fire-vulnerable enemies
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/SewerLevel.java|SewerLevel.java]] - Main implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/Patch.java|Patch.java]] - Level patches for vegetation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/Level.java|Level.java]] - Base level implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/Terrain.java|Terrain.java]] - Terrain definitions for all levels
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/rooms/standard/StandardRoom.java|StandardRoom.java]] - Room generation system
 +
 +==== Configuration Files ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/levelsDesc/TestLevelSewers.json|TestLevelSewers.json]] - Level-specific configuration
 +
 +==== String Resources ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L420|WndStory_Sewers]]: "The Dungeon lies right beneath the City, its upper levels actually constitute the City's sewer system. Being nominally a part of the City, these levels are not that dangerous. No one will call it a safe place, but at least you won't need to deal with much evil magic here."
 +
 +==== See Also ====
 +  * [[en:rpd:levels|All Levels]]
 +  * [[en:rpd:goo_mob|Goo]]
 +  * [[en:rpd:prison_level|Prison Level]]
 +
 +{{tag> rpd levels sewers }}