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en:rpd:shaman_subclass [2026/01/01 19:45] – namespace move Mikeen:rpd:shaman_subclass [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Shaman Subclass ======
  
 +{{ rpd:images:elf_shaman_hero.png|Shaman }}
 +
 +The Shaman is the Elf's subclass in Remixed Dungeon.
 +
 +===== Description =====
 +Elven //Shamans// can use wands as melee weapons. Successful hits have a chance to activate the wand's power on a target without using a charge.
 +
 +===== Unlocking =====
 +The Shaman subclass can be unlocked by using a [[en:rpd:tome_of_mastery_item|Tome of Mastery]] after defeating the second boss (Tengu).
 +
 +===== Special Mechanics =====
 +  * Elven _Shamans_ can use [[en:rpd:wands|wands]] as [[en:rpd:melee_weapon|melee weapons]]
 +  * When attacking with a wand equipped as the primary weapon, there's a 25% chance (implemented as Random.Int(4) == 0) to zap the target with the wand's power without consuming a charge
 +  * This ability is implemented in the ''attackProc'' method of ''HeroSubClass.java'' (lines 144-153)
 +  * The wand must be equipped as the primary weapon (active weapon) for this mechanic to work
 +  * The wand needs to have charges available and the ''affectTarget()'' method must return true
 +  * +1 dew bonus for enhanced [[en:rpd:mana_mechanic|mana recovery]]
 +
 +===== Technical Details =====
 +  * **Implementation:** The Shaman's special mechanics are implemented in the ''attackProc'' method of ''HeroSubClass.java'' (lines 144-153)
 +  * **Wand Activation:** When a Shaman attacks with a wand equipped as the active weapon, there's a 25% chance to zap the enemy with the wand's effect without consuming a charge
 +  * **Code Reference:** The specific implementation checks if the primary weapon is a wand, and if ''affectTarget()'' returns true and ''Random.Int(4) == 0'', then ''zapCell()'' is called to zap the enemy without consuming charges
 +
 +===== Special Armor =====
 +Using an [[en:rpd:armor_kit_item|Armor Kit]] on any armor will transform it into the [[en:rpd:shaman_armor_item|Shaman Armor]], which is specifically designed for this subclass.
 +
 +===== Advantages =====
 +  * Can use [[en:rpd:wands|wands]] as [[en:rpd:melee_weapon|melee weapons]]
 +  * 25% chance to activate wand powers without consuming charges
 +  * Versatile weapon options combining [[en:rpd:ranged_weapons|ranged]] and [[en:rpd:melee_combat|melee]]
 +  * Preserves wand charges when power activates
 +  * Synergizes well with all [[en:rpd:wands|wand types]]
 +  * +1 dew bonus for enhanced [[en:rpd:mana_mechanic|mana recovery]]
 +
 +===== Disadvantages =====
 +  * Activation chance is not guaranteed (25% chance)
 +  * Wand damage as [[en:rpd:melee_weapon|melee weapon]] may be lower than dedicated weapons
 +
 +===== Data Validation =====
 +  * Information source: Java Enum ''com.watabou.pixeldungeon.actors.hero.HeroSubClass.SHAMAN''
 +  * Mechanics verification: Attack bonus implemented in ''attackProc'' method of ''HeroSubClass.java'', with 25% chance to zap enemy
 +  * Effect descriptions: Based on string resources from values/strings_all.xml ("HeroSubClass_DescShaman")
 +  * Name verification: Confirmed from string resources ("HeroSubClass_NameShaman")
 +  * Additional mechanics: Dew bonus verified in ''dewBonus'' method of ''HeroSubClass.java''
 +
 +===== Code References =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java|HeroSubClass.java]] - Subclass definition and mechanics
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L144-L153|HeroSubClass.java#L144-L153]] - Exact implementation of wand-zap mechanic (25% chance when wielding wand)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L257-L261|HeroSubClass.java#L257-L261]] - Dew bonus implementation (+1 for Shaman)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L19-L21|HeroSubClass.java#L19-L21]] - Enum definition with armor class ("ShamanArmor")
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java|Wand.java]] - Wand implementation that enables the mechanic
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L92-L96|Wand.java#L92-L96]] - AffectTarget() method that checks if wand can zap
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L164-L174|Wand.java#L164-L174]] - zapCell() method that performs the zap without consuming charge
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1010-L1011|Shaman string resources (English)]] - Name and description
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L996-L997|Shaman string resources (Russian)]] - Russian localization
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] - Class/subclass relationship definitions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/ItemFactory.java#L295|ItemFactory.java#L295]] - Registration of Shaman armor
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L996-L997|HeroSubClass_NameShaman, HeroSubClass_DescShaman]] - Russian string resources (name and description)
 +  * **mr: namespace:** Check [[mr:shaman_subclass]] for machine-readable data
 +
 +===== Configuration Files =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] - Class/subclass relationship definitions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/ItemFactory.java#L295|ItemFactory.java#L295]] - Registration of Shaman armor
 +
 +===== String Resources =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1010|HeroSubClass_NameShaman]] - "Shaman" (English)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1011|HeroSubClass_DescShaman]] - "Elven Shamans can use wands as melee weapons. Successful hits have a chance to activate the wand's power on a target without using a charge." (English)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L996|HeroSubClass_NameShaman]] - "Шаман" (Russian)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L997|HeroSubClass_DescShaman]] - "Эльфийские шаманы могут использовать жезлы как оружие ближнего боя. Успешные атаки имеют шанс активировать силу жезла на цели без расхода заряда." (Russian)
 +
 +===== See Also =====
 +  * [[en:rpd:elf_class|Elf Class]]
 +  * [[en:rpd:wands|Wands]]
 +  * [[playable_class_mechanic|Playable Classes]]
 +  * [[en:rpd:subclasses|Subclasses]]
 +  * [[en:rpd:shaman_armor_item|Shaman Armor]]
 +  * [[en:rpd:hero|Hero]]
 +  * [[en:rpd:mechanics|Game Mechanics]]
 +
 +{{tag> rpd subclasses shaman elf wand melee}}